Auto Assembler:reassemble
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Auto Assembler reassemble(Address)
Reassembles the given address, writing at it's declared location. It acts like a smart readMem. Reads the address's instruction, re-evaluates any addresses, reassembles the address's instruction at its declared location. This is great for code changes in game updates, as well as polymorphic code, or any code that has polymorphic like behavior.
Note: It doesn't accept labels, just registered symbols and addresses.
Command Parameters[edit]
Parameter | Type | Description |
---|---|---|
Address | string | The address or symbol of the memory block to change access rights |
Examples[edit]
reassemble(SomeRegisteredSymbol)
reassemble(00123ABC)
originalCode: reassemble(injectionPoint) jmp return
alloc(memTestMemory, 0x400) registerSymbol(memTestMemory) memTestMemory: reassemble("Tutorial-i386.exe"+24B25) reassemble("Tutorial-i386.exe"+24B29) reassemble("Tutorial-i386.exe"+24B2D) //// Read Memory // Tutorial-i386.exe+24B25 - 83 45 EC 01 - add dword ptr [ebp-14],01 // Tutorial-i386.exe+24B29 - 83 7D EC 64 - cmp dword ptr [ebp-14],64 // Tutorial-i386.exe+24B2D - 74 02 - je Tutorial-i386.exe+24B31 //// Assembled Memory // memTestMemory - 83 45 EC 01 - add dword ptr [ebp-14],01 // 003F0004 - 83 7D EC 64 - cmp dword ptr [ebp-14],64 // 003F0008 - 0F84 234B0300 - je Tutorial-i386.exe+24B31