Auto Assembler - Commands

From Cheat Engine
Revision as of 14:48, 22 April 2022 by Chris314 (talk | contribs) (Auto Assembler Commands)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Auto Assembler Commands[edit]

This is a list of all the Auto Assembler commands:

  • aobScan: Will scan the memory for the given array of bytes (wildcards are supported) and places a label at the first match
  • aobScanModule: Will scan the specific module for the given array of bytes (wildcards are supported) and places a label at the first match
  • aobScanRegion: Will scan the specific range for the given array of bytes (wildcards are supported) and places a label at the first match
  • label: Enables the word labelname to be used as an address
  • alloc: Allocates a region of memory with a label that points to it
  • dealloc: Deallocates a block of memory allocated with alloc
  • globalAlloc: Will allocate a certain amount of memory and registers the specified name
  • kAlloc: Kernal allocate
  • fullAccess: Makes a memory region readable, writable and executable
  • reassemble: Reassembles the given address, writing at it's declared location.
  • readMem: Read a memory region and writes it at the location this instruction is placed
  • registerSymbol: Adds the symbol to the userdefined symbol list
  • unregisterSymbol: Removes the symbol from the userdefined symbol list
  • define: Will replace all tokens with the specified name with the text of whatever
  • assert: Will check the memory address for the given bytes
  • include: Includes another auto assembler file at that spot
  • createThread: Will spawn a thread in the process at the specified address
  • createThreadAndWait: Will spawn a thread in the process at the specified address and waits till it returns
  • loadLibrary: Will inject the specified dll into the target process
  • loadBinary: Will load a binary file at the specified address
  • struct / endStruct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
  • luaCall: Executes the given Lua code
  • {$LUA} / {$ASM}: {$LUA} (Lua) and {$ASM} (Assembler) will begin the chosen parser
  • {$STRICT}: {$STRICT} will force label declaration, by throwing an error
  • align: Tells the assembler to align for a given byte size.
  • {$TRY} / {$EXCEPT}: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens
  • {$LUACODE} / {$ASM}: Execute the given Lua code inside CE's context whenever the target process executes this code
  • {$CCODE} / {$ASM}: Execute the given C code inside the target's context whenever the target process executes this code
  • {$C} / {$ASM}: Compile the given code within the C block inside the target process


See Also[edit]