Lua:autoAssemble
Revision as of 12:57, 19 March 2017 by TheyCallMeTim13 (talk | contribs)
function autoAssemble(AutoAssemblerScript, TargetSelf OPTIONAL) : nil - boolean
Runs the given string with Cheat Engine's auto assembler. Returns 'true' on success.
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| AutoAssemblerScript | string | The script to run with Cheat Engine's auto assembler |
| TargetSelf | boolean | If set it will assemble into Cheat Engine itself |
Examples
autoAssemble("{$lua}\n print('Printed Form Auto Assembler Script!')")
local scriptStr = [==[
alloc(memExample)
label(returnHere)
memExample:
mov eax,123
jmp returnHere
00400500:
jmp memExample
returnHere:
]==]
if autoAssemble(scriptStr) then
print('The auto assembler script was successful.')
else
print('There was an error with the auto assembler script.')
end
local scriptStr = [==[
alloc(memExample2)
memExample2:
dd (float)364.12458729
dd (float)12.65594753
dd (float)50.75331054
dd 0
// player base
dq 0
// map base
dq 0
]==]
if not autoAssemble(scriptStr, true) then
return 1, 'There was an error with the auto assembler script.'
end
See also
Related Functions
- AOBScan
- disassemble
- getInstructionSize
- getPreviousOpcode
- allocateSharedMemory
- mapMemory
- unmapMemory
- readBytes
- readPointer
- writeBytes
- readBytesLocal
- readPointerLocal
- writeBytesLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString