Lua:autoAssemble
Revision as of 02:13, 11 March 2017 by TheyCallMeTim13 (talk | contribs)
function autoAssemble(AutoAssemblerScript, TargetSelf OPTIONAL) : nil - boolean
Runs the given string with Cheat Engine's auto assembler. Returns 'true' on success.
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script.
Function Parameters
Parameter | Type | Description |
---|---|---|
AutoAssemblerScript | string | The script to run with Cheat Engine's auto assembler |
TargetSelf | boolean | If set it will assemble into Cheat Engine itself |
Examples
autoAssemble("{$lua}\n print('Printed Form Auto Assembler Script!')")
local scriptStr = [==[ alloc(memExample) label(returnHere) memExample: mov eax,123 jmp returnHere 00400500: jmp memExample returnHere: ]==] if autoAssemble(scriptStr) then print('The auto assembler script was successful.') else print('There was an error with the auto assembler script.') end
local scriptStr = [==[ alloc(memExample2) memExample2: dd (float)364.12458729 dd (float)12.65594753 dd (float)50.75331054 dd 0 // player base dq 0 // map base dq 0 ]==] if not autoAssemble(scriptStr, true) then return 1, 'There was an error with the auto assembler script.' end
See also
Related Functions
- AOBScan
- disassemble
- getInstructionSize
- getPreviousOpcode
- allocateSharedMemory
- mapMemory
- unmapMemory
- readBytes
- readPointer
- writeBytes
- readBytesLocal
- readPointerLocal
- writeBytesLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString