Difference between revisions of "Auto Assembler:readMem"
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|Address | |Address | ||
|string | |string | ||
− | |The address or symbol to read | + | |The address or symbol to read; hexadecimal, unless specified otherwise |
|- | |- | ||
|Size | |Size | ||
|integer | |integer | ||
− | |The number of bytes to read | + | |The number of bytes to read; decimal, unless specified otherwise |
|} | |} | ||
Revision as of 12:19, 22 November 2020
Auto Assembler readMem(Address, Size)
Writes the memory at the specified address with the specified size to the current location.
Tip: Use to store the original bytes if the injection location has a changing address that is hard coded in on game or level load. Or if there are code changes with updates when using a shifted aobScan.
Command Parameters
Parameter | Type | Description |
---|---|---|
Address | string | The address or symbol to read; hexadecimal, unless specified otherwise |
Size | integer | The number of bytes to read; decimal, unless specified otherwise |
Examples
SomeSymbol: readMem(00123ABC, 5)
alloc(x,16) alloc(script,2048) script: mov eax,[x] mov edx,[x+c] ret x: readmem(00410000,16) //place the contents of address 00410000 at the address of X