Difference between revisions of "Auto Assembler:readMem"
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* [[Auto Assembler:registerSymbol|registerSymbol]] | * [[Auto Assembler:registerSymbol|registerSymbol]] | ||
* [[Auto Assembler:unregisterSymbol|unregisterSymbol]] | * [[Auto Assembler:unregisterSymbol|unregisterSymbol]] | ||
− | * [[Auto Assembler:LUA|LUA | + | * [[Auto Assembler:LUA ASM|LUA ASM]] |
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Revision as of 21:52, 11 March 2017
Auto Assembler readMem(Address, Size)
Writes the memory at the specified address with the specified size to the current location.
Tip: Use to store the original bytes if the injection location has a changing address that is hard coded in on game or level load. Or if there are code changes with updates when using a shifted aobScan.
Command Parameters
Parameter | Type | Description |
---|---|---|
Address | string | The address or symbol to read |
Size | integer | The number of bytes to read |
Examples
SomeSymbol: readMem(00123ABC, 5)