Difference between revisions of "Auto Assembler:Commands"

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(Auto Assembler Commands)
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* [[Auto_Assembler:STRICT|{$STRICT}]]: {$STRICT} will force label declaration, by throwing an error
 
* [[Auto_Assembler:STRICT|{$STRICT}]]: {$STRICT} will force label declaration, by throwing an error
 
* [[Auto_Assembler:align|align]]: Tells the assembler to align for a given byte size.
 
* [[Auto_Assembler:align|align]]: Tells the assembler to align for a given byte size.
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* [[Auto_Assembler:TRY_EXCEPT|{$TRY} / {$EXCEPT}]]: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens
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<!-- * [[Auto_Assembler:sharedAlloc|sharedAlloc]]:  -->
 
<!-- * [[Auto_Assembler:sharedAlloc|sharedAlloc]]:  -->
  
 
=== See Also ===
 
=== See Also ===
 
* [[Assembler:Commands|Assembler Commands]]
 
* [[Assembler:Commands|Assembler Commands]]

Revision as of 19:23, 29 June 2018


Auto Assembler Commands

This is a list of all the Auto Assembler commands

  • aobScan: Will scan the memory for the given array of byte (Wildcards are supported) and places a label at the first match
  • aobScanModule: Will scan the specific module for the given array of byte (Wildcards are supported) and places a label at the first match
  • aobScanRegion: Will scan the specific range for the given array of byte (Wildcards are supported) and places a label at the first match
  • label: Enables the word labelname to be used as a address
  • alloc: Allocates a region of memory with a label that points to it
  • dealloc: Deallocates a block of memory allocated with alloc
  • globalAlloc: Will allocate a certain amount of memory and registers the specified name
  • kAlloc: Kernal allocate
  • fullAccess: Makes a memory region readable, writable and executable
  • reassemble: Reassembles the given address, writing at it's declared location.
  • readMem: Read a memory region and writes it at the location this instruction is placed
  • registerSymbol: Adds the symbol to the userdefined symbol list
  • unregisterSymbol: Removes the symbol from the userdefined symbol list
  • define: Will replace all tokens with the specified name with the text of whatever
  • assert: Will check the memory address for the given bytes
  • include: Includes another auto assembler file at that spot
  • createThread: Will spawn a thread in the process at the specified address
  • loadLibrary: Will inject the specified dll into the target process
  • loadBinary: Will load a binary file at the specified address
  • struct / endStruct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
  • luaCall: Executes the given Lua code
  • {$LUA} / {$ASM}: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser
  • {$STRICT}: {$STRICT} will force label declaration, by throwing an error
  • align: Tells the assembler to align for a given byte size.
  • {$TRY} / {$EXCEPT}: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens


See Also