Difference between revisions of "Lua:stringToByteTable"

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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' stringToByteTable(''String'') ''':''' table
+
'''function''' stringToByteTable(''String'') ''':''' Table
  
Converts a string to a byte table.
+
Converts a string to a table of bytes, where each byte represents the ASCII/ANSI value of the corresponding character.
  
 
+
===Function Parameters===
=== Function Parameters ===
+
{|width="85%" cellpadding="10%" cellspacing="0" border="0"
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|-
 
|-
 
|String
 
|String
|string
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|String
|The string to convert to a byte table
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|The string to convert.
 
|}
 
|}
  
 +
===Returns===
 +
Table — A table containing the bytes representing each character in the string.
  
== Examples ==
+
===Examples===
  local bt = stringToByteTable('player.weapons.rifle')
+
<pre>
  bt[#bt + 1] = 0
+
local bytes = stringToByteTable("ABC")
  writeBytes('00123ABC', bt)
+
for i, b in ipairs(bytes) do
 
+
  print(string.format("Byte %d: %02X", i, b))
 
+
end
Code:
+
-- Output: Byte 1: 41, Byte 2: 42, Byte 3: 43 (hex for 'A', 'B', 'C')
  local bt = stringToByteTable('test')
+
</pre>
  for i, v in ipairs(bt) do
 
    print(i - 1, string.format('%02X', v))
 
  end
 
 
 
Output:
 
  0 74
 
  1 65
 
  2 73
 
  3 74
 
 
 
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}

Revision as of 17:27, 11 July 2025

function stringToByteTable(String) : Table

Converts a string to a table of bytes, where each byte represents the ASCII/ANSI value of the corresponding character.

Function Parameters

Parameter Type Description
String String The string to convert.

Returns

Table — A table containing the bytes representing each character in the string.

Examples

local bytes = stringToByteTable("ABC")
for i, b in ipairs(bytes) do
  print(string.format("Byte %d: %02X", i, b))
end
-- Output: Byte 1: 41, Byte 2: 42, Byte 3: 43 (hex for 'A', 'B', 'C')

See also

Lua
Script Engine

Related Functions

Read Functions
readBytes
readSmallInteger
readInteger
readQword
readPointer
readFloat
readDouble
readString
Read Functions (Local Process)
readBytesLocal
readIntegerLocal
readQwordLocal
readPointerLocal
readFloatLocal
readDoubleLocal
readStringLocal
Write Functions
writeBytes
writeSmallInteger
writeInteger
writeQword
writeFloat
writeDouble
writeString
Write Functions (Local Process)
writeBytesLocal
writeIntegerLocal
writeQwordLocal
writeFloatLocal
writeDoubleLocal
writeStringLocal
Byte Table Conversions (Value → Byte Table)
wordToByteTable
dwordToByteTable
qwordToByteTable
floatToByteTable
doubleToByteTable
stringToByteTable
wideStringToByteTable
Byte Table Conversions (Byte Table → Value)
byteTableToWord
byteTableToDword
byteTableToQword
byteTableToFloat
byteTableToDouble
byteTableToString
byteTableToWideString