Difference between revisions of "Auto Assembler:Commands"

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(Auto Assembler Commands)
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* [[Auto_Assembler:kAlloc|kAlloc]]: Kernal allocate <!-- kalloc(x,size)    x=variable name size=bytes -->
 
* [[Auto_Assembler:kAlloc|kAlloc]]: Kernal allocate <!-- kalloc(x,size)    x=variable name size=bytes -->
 
* [[Auto_Assembler:fullAccess|fullAccess]]: Makes a memory region readable, writable and executable
 
* [[Auto_Assembler:fullAccess|fullAccess]]: Makes a memory region readable, writable and executable
* [[Auto_Assembler:reassemble|reassemble]]:  
+
* [[Auto_Assembler:reassemble|reassemble]]: Reassembles the given address, writing at it's declared location.
 
* [[Auto_Assembler:readMem|readMem]]: Read a memory region and writes it at the location this instruction is placed
 
* [[Auto_Assembler:readMem|readMem]]: Read a memory region and writes it at the location this instruction is placed
 
* [[Auto_Assembler:registerSymbol|registerSymbol]]: Adds the symbol to the userdefined symbol list
 
* [[Auto_Assembler:registerSymbol|registerSymbol]]: Adds the symbol to the userdefined symbol list

Revision as of 23:30, 12 January 2018


Auto Assembler Commands

This is a list of all the Auto Assembler commands

  • aobScan: Will scan the memory for the given array of byte (Wildcards are supported) and places a label at the first match
  • aobScanModule: Will scan the specific module for the given array of byte (Wildcards are supported) and places a label at the first match
  • aobScanRegion: Will scan the specific range for the given array of byte (Wildcards are supported) and places a label at the first match
  • label: Enables the word labelname to be used as a address
  • alloc: Allocates a region of memory with a label that points to it
  • dealloc: Deallocates a block of memory allocated with alloc
  • globalAlloc: Will allocate a certain amount of memory and registers the specified name
  • kAlloc: Kernal allocate
  • fullAccess: Makes a memory region readable, writable and executable
  • reassemble: Reassembles the given address, writing at it's declared location.
  • readMem: Read a memory region and writes it at the location this instruction is placed
  • registerSymbol: Adds the symbol to the userdefined symbol list
  • unregisterSymbol: Removes the symbol from the userdefined symbol list
  • define: Will replace all tokens with the specified name with the text of whatever
  • assert: Will check the memory address for the given bytes
  • include: Includes another auto assembler file at that spot
  • createThread: Will spawn a thread in the process at the specified address
  • loadLibrary: Will inject the specified dll into the target process
  • loadBinary: Will load a binary file at the specified address
  • struct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
  • endStruct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
  • luaCall: Executes the give code a Lua code
  • {$LUA}/{$ASM}: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser

See Also