Difference between revisions of "Auto Assembler:Commands"

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(Auto Assembler Commands)
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= Auto Assembler Commands =
 
= Auto Assembler Commands =
  
This is a list of all the Auto Assembler commands
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This is a list of all the Auto Assembler commands:
  
* [[Auto_Assembler:aobScan|aobScan]]: Will scan the memory for the given array of byte (Wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
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* [[Auto_Assembler:aobScan|aobScan]]: Will scan the memory for the given array of bytes (wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
* [[Auto_Assembler:aobScanModule|aobScanModule]]: Will scan the specific module for the given array of byte (Wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
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* [[Auto_Assembler:aobScanModule|aobScanModule]]: Will scan the specific module for the given array of bytes (wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
* [[Auto_Assembler:aobScanRegion|aobScanRegion]]: Will scan the specific range for the given array of byte (Wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
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* [[Auto_Assembler:aobScanRegion|aobScanRegion]]: Will scan the specific range for the given array of bytes (wildcards are supported) and places a [[Auto_Assembler:label|label]] at the first match
* [[Auto_Assembler:label|label]]: Enables the word labelname to be used as a address
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* [[Auto_Assembler:label|label]]: Enables the word labelname to be used as an address
 
* [[Auto_Assembler:alloc|alloc]]: Allocates a region of memory with a label that points to it
 
* [[Auto_Assembler:alloc|alloc]]: Allocates a region of memory with a label that points to it
 
* [[Auto_Assembler:dealloc|dealloc]]: Deallocates a block of memory allocated with [[Auto_Assembler:alloc|alloc]]
 
* [[Auto_Assembler:dealloc|dealloc]]: Deallocates a block of memory allocated with [[Auto_Assembler:alloc|alloc]]
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* [[Auto_Assembler:include|include]]: Includes another auto assembler file at that spot
 
* [[Auto_Assembler:include|include]]: Includes another auto assembler file at that spot
 
* [[Auto_Assembler:createThread|createThread]]: Will spawn a thread in the process at the specified address
 
* [[Auto_Assembler:createThread|createThread]]: Will spawn a thread in the process at the specified address
* [[Auto_Assembler:createthreadandwait|createthreadandwait]]: Will spawn a thread in the process at the specified address and waits till it returns
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* [[Auto_Assembler:createThreadAndWait|createThreadAndWait]]: Will spawn a thread in the process at the specified address and waits till it returns
 
* [[Auto_Assembler:loadLibrary|loadLibrary]]: Will inject the specified dll into the target process
 
* [[Auto_Assembler:loadLibrary|loadLibrary]]: Will inject the specified dll into the target process
 
* [[Auto_Assembler:loadBinary|loadBinary]]: Will load a binary file at the specified address
 
* [[Auto_Assembler:loadBinary|loadBinary]]: Will load a binary file at the specified address
 
* [[Auto_Assembler:struct|struct / endStruct]]: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
 
* [[Auto_Assembler:struct|struct / endStruct]]: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
 
* [[Auto_Assembler:luaCall|luaCall]]: Executes the given Lua code
 
* [[Auto_Assembler:luaCall|luaCall]]: Executes the given Lua code
* [[Auto_Assembler:LUA_ASM|{$LUA} / {$ASM}]]: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser
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* [[Auto_Assembler:LUA_ASM|{$LUA} / {$ASM}]]: {$LUA} (Lua) and {$ASM} (Assembler) will begin the chosen parser
 
* [[Auto_Assembler:STRICT|{$STRICT}]]: {$STRICT} will force label declaration, by throwing an error
 
* [[Auto_Assembler:STRICT|{$STRICT}]]: {$STRICT} will force label declaration, by throwing an error
 
* [[Auto_Assembler:align|align]]: Tells the assembler to align for a given byte size.
 
* [[Auto_Assembler:align|align]]: Tells the assembler to align for a given byte size.
 
* [[Auto_Assembler:TRY_EXCEPT|{$TRY} / {$EXCEPT}]]: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens
 
* [[Auto_Assembler:TRY_EXCEPT|{$TRY} / {$EXCEPT}]]: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens
* [[Auto_Assembler:LUACODE|{$LUACODE} / {$ASM}]]: Execute the given lua code inside CE's context whenever the target process executes this code
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* [[Auto_Assembler:LUACODE|{$LUACODE} / {$ASM}]]: Execute the given Lua code inside CE's context whenever the target process executes this code
 
* [[Auto_Assembler:CCODE|{$CCODE} / {$ASM}]]: Execute the given C code inside the target's context whenever the target process executes this code
 
* [[Auto_Assembler:CCODE|{$CCODE} / {$ASM}]]: Execute the given C code inside the target's context whenever the target process executes this code
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* [[Auto_Assembler:C_BLOCK|{$C} / {$ASM}]]: Compile the given code within the C block inside the target process
  
  

Latest revision as of 14:48, 22 April 2022


Auto Assembler Commands[edit]

This is a list of all the Auto Assembler commands:

  • aobScan: Will scan the memory for the given array of bytes (wildcards are supported) and places a label at the first match
  • aobScanModule: Will scan the specific module for the given array of bytes (wildcards are supported) and places a label at the first match
  • aobScanRegion: Will scan the specific range for the given array of bytes (wildcards are supported) and places a label at the first match
  • label: Enables the word labelname to be used as an address
  • alloc: Allocates a region of memory with a label that points to it
  • dealloc: Deallocates a block of memory allocated with alloc
  • globalAlloc: Will allocate a certain amount of memory and registers the specified name
  • kAlloc: Kernal allocate
  • fullAccess: Makes a memory region readable, writable and executable
  • reassemble: Reassembles the given address, writing at it's declared location.
  • readMem: Read a memory region and writes it at the location this instruction is placed
  • registerSymbol: Adds the symbol to the userdefined symbol list
  • unregisterSymbol: Removes the symbol from the userdefined symbol list
  • define: Will replace all tokens with the specified name with the text of whatever
  • assert: Will check the memory address for the given bytes
  • include: Includes another auto assembler file at that spot
  • createThread: Will spawn a thread in the process at the specified address
  • createThreadAndWait: Will spawn a thread in the process at the specified address and waits till it returns
  • loadLibrary: Will inject the specified dll into the target process
  • loadBinary: Will load a binary file at the specified address
  • struct / endStruct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
  • luaCall: Executes the given Lua code
  • {$LUA} / {$ASM}: {$LUA} (Lua) and {$ASM} (Assembler) will begin the chosen parser
  • {$STRICT}: {$STRICT} will force label declaration, by throwing an error
  • align: Tells the assembler to align for a given byte size.
  • {$TRY} / {$EXCEPT}: Code between {$TRY} and {$EXCEPT} blocks will jump to the {$EXCEPT} part when an exception happens
  • {$LUACODE} / {$ASM}: Execute the given Lua code inside CE's context whenever the target process executes this code
  • {$CCODE} / {$ASM}: Execute the given C code inside the target's context whenever the target process executes this code
  • {$C} / {$ASM}: Compile the given code within the C block inside the target process


See Also[edit]