Difference between revisions of "Auto Assembler:reassemble"

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Reassembles the given address, writing at it's declared location. It acts like a smart [[Auto Assembler:readMem|readMem]].
 
Reassembles the given address, writing at it's declared location. It acts like a smart [[Auto Assembler:readMem|readMem]].
Reads the address's instruction, reevaluates any addresses, reassembles the address's instruction at it's declared location.
+
Reads the address's instruction, re-evaluates any addresses, reassembles the address's instruction at its declared location.
This is great for code changes in game updates, as well as [https://en.wikipedia.org/wiki/Polymorphic_code polymorphic code] or any code that has polymorphic like behavior.
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This is great for code changes in game updates, as well as [https://en.wikipedia.org/wiki/Polymorphic_code polymorphic code], or any code that has polymorphic like behavior.
 
 
  
 +
Note: It doesn't accept labels, just registered symbols and addresses.
  
 
=== Command Parameters ===
 
=== Command Parameters ===
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== Examples ==
 
== Examples ==
  reassemble(SomeSymbol)
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  reassemble(SomeRegisteredSymbol)
  
 
  reassemble(00123ABC)
 
  reassemble(00123ABC)
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* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
 
* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
 
* [[Auto_Assembler:Commands|Auto Assembler Commands]]
 
* [[Auto_Assembler:Commands|Auto Assembler Commands]]
 +
* [http://forum.cheatengine.org/viewtopic.php?p=5485950#5485950 A Post by Dark Bite]
  
 
=== Related Commands ===
 
=== Related Commands ===
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* [[Auto Assembler:unregisterSymbol|unregisterSymbol]]
 
* [[Auto Assembler:unregisterSymbol|unregisterSymbol]]
 
* [[Auto Assembler:LUA ASM|LUA ASM]]
 
* [[Auto Assembler:LUA ASM|LUA ASM]]
* [http://forum.cheatengine.org/viewtopic.php?p=5485950#5485950 A Post by Dark Bite]
 

Latest revision as of 17:36, 4 February 2022

Auto Assembler reassemble(Address)

Reassembles the given address, writing at it's declared location. It acts like a smart readMem. Reads the address's instruction, re-evaluates any addresses, reassembles the address's instruction at its declared location. This is great for code changes in game updates, as well as polymorphic code, or any code that has polymorphic like behavior.

Note: It doesn't accept labels, just registered symbols and addresses.

Command Parameters[edit]

Parameter Type Description
Address string The address or symbol of the memory block to change access rights


Examples[edit]

reassemble(SomeRegisteredSymbol)
reassemble(00123ABC)
originalCode:
  reassemble(injectionPoint)
  jmp return
alloc(memTestMemory, 0x400)
registerSymbol(memTestMemory)

memTestMemory:
  reassemble("Tutorial-i386.exe"+24B25)
  reassemble("Tutorial-i386.exe"+24B29)
  reassemble("Tutorial-i386.exe"+24B2D)

//// Read Memory
// Tutorial-i386.exe+24B25 - 83 45 EC 01           - add dword ptr [ebp-14],01
// Tutorial-i386.exe+24B29 - 83 7D EC 64           - cmp dword ptr [ebp-14],64
// Tutorial-i386.exe+24B2D - 74 02                 - je Tutorial-i386.exe+24B31

//// Assembled Memory
// memTestMemory - 83 45 EC 01           - add dword ptr [ebp-14],01
// 003F0004      - 83 7D EC 64           - cmp dword ptr [ebp-14],64
// 003F0008      - 0F84 234B0300         - je Tutorial-i386.exe+24B31

See also[edit]

Related Commands[edit]