Difference between revisions of "Auto Assembler:unregisterSymbol"
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+ | [[Category:Assembler]] | ||
'''Auto Assembler''' unregisterSymbol(''SymbolName'') | '''Auto Assembler''' unregisterSymbol(''SymbolName'') | ||
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|SymbolName | |SymbolName | ||
|string | |string | ||
− | |The symbol name to | + | |The symbol name to unregister |
|} | |} | ||
− | |||
== Examples == | == Examples == | ||
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== See also == | == See also == | ||
* [[Cheat_Engine:Auto Assembler|Auto Assembler]] | * [[Cheat_Engine:Auto Assembler|Auto Assembler]] | ||
+ | * [[Auto_Assembler:Commands|Auto Assembler Commands]] | ||
=== Related Commands === | === Related Commands === | ||
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* [[Auto Assembler:readMem|readMem]] | * [[Auto Assembler:readMem|readMem]] | ||
* [[Auto Assembler:registerSymbol|registerSymbol]] | * [[Auto Assembler:registerSymbol|registerSymbol]] | ||
− | * [[Auto Assembler:LUA|LUA | + | * [[Auto Assembler:LUA ASM|LUA ASM]] |
− |
Latest revision as of 03:42, 4 May 2018
Auto Assembler unregisterSymbol(SymbolName)
Removes a symbol from the user-defined symbol list. No error will occur if the symbol doesn't exist.
Note: Use registerSymbol to add a symbol from the user-defined symbol list.
Command Parameters[edit]
Parameter | Type | Description |
---|---|---|
SymbolName | string | The symbol name to unregister |
Examples[edit]
unregisterSymbol(SomeSymbol)