Difference between revisions of "Lua:byteTableToWideString"

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'''function''' byteTableToWideString(''Table'')
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[[Category:Lua]]
 +
'''function''' byteTableToWideString(''Table'') ''':''' String
  
Converts a byte table to a widestring and converts that to a string.
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Converts a table of bytes to a wide string (UTF-16/Unicode), and then to a Lua string.
  
 
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===Function Parameters===
=== Function Parameters ===
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{|width="85%" cellpadding="10%" cellspacing="0" border="0"
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
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|-
 
|-
 
|Table
 
|Table
|table
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|Table
|The table of bytes to convert
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|A table containing the bytes to convert to a wide string (UTF-16/Unicode).
 
|}
 
|}
  
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===Returns===
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String — The resulting string formed from the wide string byte values.
  
== Examples ==
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===Explanation===
Code:
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Each pair of bytes in the table is interpreted as a UTF-16 (little-endian) character code, and the resulting string is constructed by concatenating these characters in order.
  local bt = { 0x74, 0x00, 0x65, 0x00, 0x73, 0x00, 0x74, 0x00, 0x00, 0x00 }
 
  local value = byteTableToWideString(bt)
 
  print(value)
 
  
Output:
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For example, <code>byteTableToWideString({0x41, 0x00, 0x42, 0x00, 0x43, 0x00})</code> returns <code>"ABC"</code>.
  test
 
  
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===Examples===
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<pre>
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local str = byteTableToWideString({0x41, 0x00, 0x42, 0x00, 0x43, 0x00})
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print(str) -- Output: ABC
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</pre>
  
== See also ==
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{{LuaSeeAlso}}
* [[Lua]]
 
* [[Help_File:Script engine|Script engine]]
 
  
 
=== Related Functions ===
 
=== Related Functions ===
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* [[utf8ToAnsi]]
 
* [[utf8ToAnsi]]
 
* [[translate]]
 
* [[translate]]
* [[readBytes]]
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{{ReadWriteMemory}}
* [[readInteger]]
 
* [[readQword]]
 
* [[readPointer]]
 
* [[readFloat]]
 
* [[readDouble]]
 
* [[readString]]
 
* [[writeBytes]]
 
* [[writeInteger]]
 
* [[writeQword]]
 
* [[writeFloat]]
 
* [[writeDouble]]
 
* [[writeString]]
 
* [[readBytesLocal]]
 
* [[readIntegerLocal]]
 
* [[readQwordLocal]]
 
* [[readPointerLocal]]
 
* [[readFloatLocal]]
 
* [[readDoubleLocal]]
 
* [[readStringLocal]]
 
* [[writeBytesLocal]]
 
* [[writeIntegerLocal]]
 
* [[writeQwordLocal]]
 
* [[writeFloatLocal]]
 
* [[writeDoubleLocal]]
 
* [[writeStringLocal]]
 
* [[wordToByteTable]]
 
* [[dwordToByteTable]]
 
* [[qwordToByteTable]]
 
* [[floatToByteTable]]
 
* [[doubleToByteTable]]
 
* [[stringToByteTable]]
 
* [[wideStringToByteTable]]
 
* [[byteTableToWord]]
 
* [[byteTableToDword]]
 
* [[byteTableToQword]]
 
* [[byteTableToFloat]]
 
* [[byteTableToDouble]]
 
* [[byteTableToString]]
 

Latest revision as of 17:42, 11 July 2025

function byteTableToWideString(Table) : String

Converts a table of bytes to a wide string (UTF-16/Unicode), and then to a Lua string.

Function Parameters[edit]

Parameter Type Description
Table Table A table containing the bytes to convert to a wide string (UTF-16/Unicode).

Returns[edit]

String — The resulting string formed from the wide string byte values.

Explanation[edit]

Each pair of bytes in the table is interpreted as a UTF-16 (little-endian) character code, and the resulting string is constructed by concatenating these characters in order.

For example, byteTableToWideString({0x41, 0x00, 0x42, 0x00, 0x43, 0x00}) returns "ABC".

Examples[edit]

local str = byteTableToWideString({0x41, 0x00, 0x42, 0x00, 0x43, 0x00})
print(str) -- Output: ABC

See also[edit]

Related Functions[edit]