Difference between revisions of "Lua:byteTableToString"

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===Examples===
 
===Examples===
<pre>
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<syntaxhighlight lang="lua" line>
 
local str = byteTableToString({0x41, 0x42, 0x43})
 
local str = byteTableToString({0x41, 0x42, 0x43})
 
print(str) -- Output: ABC
 
print(str) -- Output: ABC
</pre>
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</syntaxhighlight>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}

Latest revision as of 15:49, 25 June 2026

<> Lua API Reference

function byteTableToString(Table) : String

Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character.

Function Parameters[edit]

Parameter Type Description
Table Table A table containing the bytes to convert to a string.

Returns[edit]

String — The resulting string formed from the byte values.

Explanation[edit]

Each element in the table is interpreted as a character code (byte), and the resulting string is constructed by concatenating these characters in order.

For example, byteTableToString({0x41, 0x42, 0x43}) returns "ABC".

Examples[edit]

1 local str = byteTableToString({0x41, 0x42, 0x43})
2 print(str) -- Output: ABC

Main Pages

Core Lua documentation entry points

Lua
Script Engine

String Related Lua Functions

Encoding conversion and localized text helpers