Difference between revisions of "Lua:byteTableToString"
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| − | '''function''' byteTableToString(''Table'') ''':''' String | + | {{CodeBox|'''function''' byteTableToString(''Table'') ''':''' String}} |
Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character. | Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character. | ||
Revision as of 23:12, 4 December 2025
Converts a table of bytes to a string, where each byte represents the ASCII/ANSI value of the corresponding character.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Table | Table | A table containing the bytes to convert to a string. |
Returns
String — The resulting string formed from the byte values.
Explanation
Each element in the table is interpreted as a character code (byte), and the resulting string is constructed by concatenating these characters in order.
For example, byteTableToString({0x41, 0x42, 0x43}) returns "ABC".
Examples
local str = byteTableToString({0x41, 0x42, 0x43})
print(str) -- Output: ABC