Difference between revisions of "Lua:wideStringToByteTable"

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[[Category:Lua]]
 
[[Category:Lua]]
'''function''' wideStringToByteTable(''String'') ''':''' table
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'''function''' wideStringToByteTable(''String'') ''':''' Table
  
Converts a string is encoded using a widechar formatting to a byte table.
+
Converts a string to a wide string (UTF-16/Unicode) and then to a table of bytes.
  
 
+
===Function Parameters===
=== Function Parameters ===
+
{|width="85%" cellpadding="10%" cellspacing="0" border="0"
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
 
!align="left"|Parameter
 
!align="left"|Parameter
 
!align="left"|Type
 
!align="left"|Type
Line 12: Line 11:
 
|-
 
|-
 
|String
 
|String
|string
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|String
|The widechar formated string to convert to a byte table
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|The string to convert to a wide string and then to a byte table.
 
|}
 
|}
  
 +
===Returns===
 +
Table — A table containing the bytes representing the wide string (UTF-16/Unicode).
 +
 +
===Explanation===
 +
 +
The "ToByteTable" functions convert a value (such as an integer or floating-point number) into a table of bytes that represent how the value is stored in memory.
  
== Examples ==
+
For example, if you use <code>wordToByteTable(1337)</code>:
  local bt = wideStringToByteTable('player.weapons.rifle')
 
  bt[#bt + 1] = 0
 
  bt[#bt + 1] = 0
 
  writeBytes('00123ABC', bt)
 
  
 +
- The decimal number <code>1337</code> is <code>0x0539</code> in hexadecimal.
 +
- Computers typically use little-endian order, meaning the least significant byte comes first.
 +
- So, <code>0x0539</code> is split into two bytes: <code>0x39</code> (57 in decimal) and <code>0x05</code> (5 in decimal).
 +
- The resulting byte table is <code>{0x39, 0x05}</code> or <code>{57, 5}</code>.
  
Code:
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This means:
  local bt = wideStringToByteTable('test')
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- <code>bytes[1] = 0x39</code> (the low byte)
  for i, v in ipairs(bt) do
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- <code>bytes[2] = 0x05</code> (the high byte)
    print(i - 1, string.format('%02X', v))
 
  end
 
  
Output:
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This process applies to all "ToByteTable" functions:
  0 74
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They break down the value into its raw bytes, ordered from least significant to most significant (little-endian).
  1 00
 
  2 65
 
  3 00
 
  4 73
 
  5 00
 
  6 74
 
  7 00
 
  
 +
===Examples===
 +
<pre>
 +
local bytes = wideStringToByteTable("ABC")
 +
for i, b in ipairs(bytes) do
 +
  print(string.format("Byte %d: %02X", i, b))
 +
end
 +
-- Output: 6 bytes representing "A", "B", "C" as UTF-16LE (e.g., 41 00 42 00 43 00)
 +
</pre>
  
 
{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
 
=== Related Functions ===
 
=== Related Functions ===
 +
* [[ansiToUtf8]]
 +
* [[utf8ToAnsi]]
 +
* [[translate]]
 
{{ReadWriteMemory}}
 
{{ReadWriteMemory}}

Revision as of 17:35, 11 July 2025

function wideStringToByteTable(String) : Table

Converts a string to a wide string (UTF-16/Unicode) and then to a table of bytes.

Function Parameters

Parameter Type Description
String String The string to convert to a wide string and then to a byte table.

Returns

Table — A table containing the bytes representing the wide string (UTF-16/Unicode).

Explanation

The "ToByteTable" functions convert a value (such as an integer or floating-point number) into a table of bytes that represent how the value is stored in memory.

For example, if you use wordToByteTable(1337):

- The decimal number 1337 is 0x0539 in hexadecimal. - Computers typically use little-endian order, meaning the least significant byte comes first. - So, 0x0539 is split into two bytes: 0x39 (57 in decimal) and 0x05 (5 in decimal). - The resulting byte table is {0x39, 0x05} or {57, 5}.

This means: - bytes[1] = 0x39 (the low byte) - bytes[2] = 0x05 (the high byte)

This process applies to all "ToByteTable" functions: They break down the value into its raw bytes, ordered from least significant to most significant (little-endian).

Examples

local bytes = wideStringToByteTable("ABC")
for i, b in ipairs(bytes) do
  print(string.format("Byte %d: %02X", i, b))
end
-- Output: 6 bytes representing "A", "B", "C" as UTF-16LE (e.g., 41 00 42 00 43 00)

See also

Lua
Script Engine

Related Functions

Read Functions
readBytes
readSmallInteger
readInteger
readQword
readPointer
readFloat
readDouble
readString
Read Functions (Local Process)
readBytesLocal
readIntegerLocal
readQwordLocal
readPointerLocal
readFloatLocal
readDoubleLocal
readStringLocal
Write Functions
writeBytes
writeSmallInteger
writeInteger
writeQword
writeFloat
writeDouble
writeString
Write Functions (Local Process)
writeBytesLocal
writeIntegerLocal
writeQwordLocal
writeFloatLocal
writeDoubleLocal
writeStringLocal
Byte Table Conversions (Value → Byte Table)
wordToByteTable
dwordToByteTable
qwordToByteTable
floatToByteTable
doubleToByteTable
stringToByteTable
wideStringToByteTable
Byte Table Conversions (Byte Table → Value)
byteTableToWord
byteTableToDword
byteTableToQword
byteTableToFloat
byteTableToDouble
byteTableToString
byteTableToWideString