Difference between revisions of "Lua:writeBytesLocal"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' writeBytesLocal(''Address'', ''Byte1'', ''Byte2 | + | '''function''' writeBytesLocal(''Address'', ''Byte1'', [''Byte2'', ...]) |
| − | '''function''' writeBytesLocal(''Address'', ''Table'', ''Count'' ) | + | '''function''' writeBytesLocal(''Address'', ''Table'', [''Count'']) |
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| + | Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). | ||
| + | This is similar to [[writeBytes]], but operates on Cheat Engine itself. | ||
===Function Parameters=== | ===Function Parameters=== | ||
| − | + | {|width="85%" cellpadding="10%" cellspacing="0" border="0" | |
| − | {|width="85%" cellpadding="10 | ||
!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
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|Address | |Address | ||
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|Integer | |Integer | ||
| − | |The | + | |The address in Cheat Engine's memory to write to. |
|- | |- | ||
| − | |... | + | |Byte1, Byte2, ... |
|Integer | |Integer | ||
| − | | | + | |The bytes to write (as separate arguments). |
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|- | |- | ||
|Table | |Table | ||
|Table | |Table | ||
| − | |A table | + | |A table containing the bytes to write. |
| + | |- | ||
| + | |Count | ||
| + | |Integer (optional) | ||
| + | |The number of bytes to write from the table. | ||
|} | |} | ||
| + | |||
| + | '''Note:''' | ||
| + | The value written will be in the Cheat Engine process instead of the targeted process. | ||
| + | |||
| + | ===Examples=== | ||
| + | <pre> | ||
| + | -- Write 4 bytes to a local address | ||
| + | writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) | ||
| + | |||
| + | -- Write bytes from a table | ||
| + | local bytes = {0xDE, 0xAD, 0xBE, 0xEF} | ||
| + | writeBytesLocal(0x654321, bytes) | ||
| + | |||
| + | -- Write only the first 2 bytes from the table | ||
| + | writeBytesLocal(0x654321, bytes, 2) | ||
| + | </pre> | ||
{{LuaSeeAlso}} | {{LuaSeeAlso}} | ||
Revision as of 15:53, 11 July 2025
function writeBytesLocal(Address, Byte1, [Byte2, ...])
function writeBytesLocal(Address, Table, [Count])
Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| Address | Integer | The address in Cheat Engine's memory to write to. |
| Byte1, Byte2, ... | Integer | The bytes to write (as separate arguments). |
| Table | Table | A table containing the bytes to write. |
| Count | Integer (optional) | The number of bytes to write from the table. |
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Examples
-- Write 4 bytes to a local address
writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90)
-- Write bytes from a table
local bytes = {0xDE, 0xAD, 0xBE, 0xEF}
writeBytesLocal(0x654321, bytes)
-- Write only the first 2 bytes from the table
writeBytesLocal(0x654321, bytes, 2)
See also
| Lua |
| Script Engine |
Related Functions
| Read Functions |
|---|
| readBytes |
| readSmallInteger |
| readInteger |
| readQword |
| readPointer |
| readFloat |
| readDouble |
| readString |
| Read Functions (Local Process) |
| readBytesLocal |
| readIntegerLocal |
| readQwordLocal |
| readPointerLocal |
| readFloatLocal |
| readDoubleLocal |
| readStringLocal |
| Write Functions |
| writeBytes |
| writeSmallInteger |
| writeInteger |
| writeQword |
| writeFloat |
| writeDouble |
| writeString |
| Write Functions (Local Process) |
| writeBytesLocal |
| writeIntegerLocal |
| writeQwordLocal |
| writeFloatLocal |
| writeDoubleLocal |
| writeStringLocal |
| Byte Table Conversions (Value → Byte Table) |
| wordToByteTable |
| dwordToByteTable |
| qwordToByteTable |
| floatToByteTable |
| doubleToByteTable |
| stringToByteTable |
| wideStringToByteTable |
| Byte Table Conversions (Byte Table → Value) |
| byteTableToWord |
| byteTableToDword |
| byteTableToQword |
| byteTableToFloat |
| byteTableToDouble |
| byteTableToString |
| byteTableToWideString |