Difference between revisions of "Auto Assembler:unregisterSymbol"

From Cheat Engine
Jump to navigation Jump to search
(Created page with ''''Auto Assembler''' unregisterSymbol(''SymbolName'') Removes a symbol from the user-defined symbol list. No error will occur if the symbol doesn't exist. Note: Use [[Auto Asse…')
 
(Command Parameters)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 +
[[Category:Assembler]]
 
'''Auto Assembler''' unregisterSymbol(''SymbolName'')
 
'''Auto Assembler''' unregisterSymbol(''SymbolName'')
  
Line 5: Line 6:
 
Note: Use [[Auto Assembler:registerSymbol|registerSymbol]] to add a symbol from the user-defined symbol list.
 
Note: Use [[Auto Assembler:registerSymbol|registerSymbol]] to add a symbol from the user-defined symbol list.
  
=== Function Parameters ===
+
=== Command Parameters ===
 
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
!align="left"|Parameter
Line 13: Line 14:
 
|SymbolName
 
|SymbolName
 
|string
 
|string
|The symbol name to register
+
|The symbol name to unregister
 
|}
 
|}
 
  
 
== Examples ==
 
== Examples ==
Line 23: Line 23:
 
== See also ==
 
== See also ==
 
* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
 
* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
 +
* [[Auto_Assembler:Commands|Auto Assembler Commands]]
  
=== Related Functions ===
+
=== Related Commands ===
 
* [[Auto Assembler:aobScan|aobScan]]
 
* [[Auto Assembler:aobScan|aobScan]]
 
* [[Auto Assembler:aobScanModule|aobScanModule]]
 
* [[Auto Assembler:aobScanModule|aobScanModule]]
Line 39: Line 40:
 
* [[Auto Assembler:readMem|readMem]]
 
* [[Auto Assembler:readMem|readMem]]
 
* [[Auto Assembler:registerSymbol|registerSymbol]]
 
* [[Auto Assembler:registerSymbol|registerSymbol]]
* [[Auto Assembler:LUA|LUA]]
+
* [[Auto Assembler:LUA ASM|LUA ASM]]
* [[Auto Assembler:ASM|ASM]]
 

Latest revision as of 03:42, 4 May 2018

Auto Assembler unregisterSymbol(SymbolName)

Removes a symbol from the user-defined symbol list. No error will occur if the symbol doesn't exist.

Note: Use registerSymbol to add a symbol from the user-defined symbol list.

Command Parameters[edit]

Parameter Type Description
SymbolName string The symbol name to unregister

Examples[edit]

unregisterSymbol(SomeSymbol)


See also[edit]

Related Commands[edit]