Difference between revisions of "Lua:wideStringToByteTable"
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m (moved wideStringToByteTable to Lua:wideStringToByteTable) |
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=== Related Functions === | === Related Functions === | ||
+ | * [[ansiToUtf8]] | ||
+ | * [[utf8ToAnsi]] | ||
+ | * [[translate]] | ||
{{ReadWriteMemory}} | {{ReadWriteMemory}} |
Latest revision as of 00:07, 25 January 2018
function wideStringToByteTable(String) : table
Converts a string is encoded using a widechar formatting to a byte table.
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
String | string | The widechar formated string to convert to a byte table |
Examples[edit]
local bt = wideStringToByteTable('player.weapons.rifle') bt[#bt + 1] = 0 bt[#bt + 1] = 0 writeBytes('00123ABC', bt)
Code:
local bt = wideStringToByteTable('test') for i, v in ipairs(bt) do print(i - 1, string.format('%02X', v)) end
Output:
0 74 1 00 2 65 3 00 4 73 5 00 6 74 7 00
See also[edit]
Related Functions[edit]
- ansiToUtf8
- utf8ToAnsi
- translate
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString