Difference between revisions of "Auto Assembler:Commands"
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(→Auto Assembler Commands) |
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* [[Auto_Assembler:loadLibrary|loadLibrary]]: Will inject the specified dll into the target process | * [[Auto_Assembler:loadLibrary|loadLibrary]]: Will inject the specified dll into the target process | ||
* [[Auto_Assembler:loadBinary|loadBinary]]: Will load a binary file at the specified address | * [[Auto_Assembler:loadBinary|loadBinary]]: Will load a binary file at the specified address | ||
− | * [[Auto_Assembler:struct|struct | + | * [[Auto_Assembler:struct|struct/endStruct]]: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script |
− | |||
* [[Auto_Assembler:luaCall|luaCall]]: Executes the given Lua code | * [[Auto_Assembler:luaCall|luaCall]]: Executes the given Lua code | ||
* [[Auto_Assembler:LUA_ASM|{$LUA}/{$ASM}]]: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser | * [[Auto_Assembler:LUA_ASM|{$LUA}/{$ASM}]]: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser |
Revision as of 01:24, 13 January 2018
Auto Assembler Commands
This is a list of all the Auto Assembler commands
- aobScan: Will scan the memory for the given array of byte (Wildcards are supported) and places a label at the first match
- aobScanModule: Will scan the specific module for the given array of byte (Wildcards are supported) and places a label at the first match
- aobScanRegion: Will scan the specific range for the given array of byte (Wildcards are supported) and places a label at the first match
- label: Enables the word labelname to be used as a address
- alloc: Allocates a region of memory with a label that points to it
- dealloc: Deallocates a block of memory allocated with alloc
- globalAlloc: Will allocate a certain amount of memory and registers the specified name
- kAlloc: Kernal allocate
- fullAccess: Makes a memory region readable, writable and executable
- reassemble: Reassembles the given address, writing at it's declared location.
- readMem: Read a memory region and writes it at the location this instruction is placed
- registerSymbol: Adds the symbol to the userdefined symbol list
- unregisterSymbol: Removes the symbol from the userdefined symbol list
- define: Will replace all tokens with the specified name with the text of whatever
- assert: Will check the memory address for the given bytes
- include: Includes another auto assembler file at that spot
- createThread: Will spawn a thread in the process at the specified address
- loadLibrary: Will inject the specified dll into the target process
- loadBinary: Will load a binary file at the specified address
- struct/endStruct: With STRUCT and ENDSTRUCT you can define an internal structure in your auto assembler script
- luaCall: Executes the given Lua code
- {$LUA}/{$ASM}: {$LUA} (Lua) and {$ASM} (Assembler) will begine the given parser
- {$STRICT}: {$STRICT} will force label declaration, by throwing an error