Difference between revisions of "Lua:autoAssemble"
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[[Category:Lua]] | [[Category:Lua]] | ||
[[Category:Assembler]] | [[Category:Assembler]] | ||
− | '''function''' autoAssemble(''AutoAssemblerScript'', ''TargetSelf'' OPTIONAL) ''':''' nil '''-''' boolean | + | '''function''' autoAssemble(''AutoAssemblerScript'', ''TargetSelf'' OPTIONAL, ''DisableInfo'' OPTIONAL) ''':''' nil '''-''' boolean |
+ | '''function''' autoAssemble(''AutoAssemblerScript'', ''DisableInfo'' OPTIONAL) ''':''' nil '''-''' boolean | ||
− | + | runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if ''TargetSelf'' is set it will assemble into Cheat Engine itself). If ''DisableInfo'' is provided the [Disable] section will be handled. | |
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script. | Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script. | ||
Line 21: | Line 22: | ||
|boolean | |boolean | ||
|If set it will assemble into Cheat Engine itself | |If set it will assemble into Cheat Engine itself | ||
+ | |- | ||
+ | |DisableInfo | ||
+ | |boolean | ||
+ | |If provided the [Disable] section will be handled | ||
|} | |} | ||
Revision as of 14:36, 27 December 2017
function autoAssemble(AutoAssemblerScript, TargetSelf OPTIONAL, DisableInfo OPTIONAL) : nil - boolean function autoAssemble(AutoAssemblerScript, DisableInfo OPTIONAL) : nil - boolean
runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if TargetSelf is set it will assemble into Cheat Engine itself). If DisableInfo is provided the [Disable] section will be handled.
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script.
Function Parameters
Parameter | Type | Description |
---|---|---|
AutoAssemblerScript | string | The script to run with Cheat Engine's auto assembler |
TargetSelf | boolean | If set it will assemble into Cheat Engine itself |
DisableInfo | boolean | If provided the [Disable] section will be handled |
Examples
autoAssemble("{$lua}\n print('Printed Form Auto Assembler Script!')")
local scriptStr = [==[ alloc(memExample) label(returnHere) memExample: mov eax,123 jmp returnHere 00400500: jmp memExample returnHere: ]==] if autoAssemble(scriptStr) then print('The auto assembler script was successful.') else print('There was an error with the auto assembler script.') end
local scriptStr = [==[ alloc(memExample2) memExample2: dd (float)364.12458729 dd (float)12.65594753 dd (float)50.75331054 dd 0 // player base dq 0 // map base dq 0 ]==] if not autoAssemble(scriptStr, true) then return 1, 'There was an error with the auto assembler script.' end
See also
Related Functions
- AOBScan
- disassemble
- getInstructionSize
- getPreviousOpcode
- allocateSharedMemory
- mapMemory
- unmapMemory
- readBytes
- readPointer
- writeBytes
- readBytesLocal
- readPointerLocal
- writeBytesLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString