Lua:writeBytesLocal
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function writeBytesLocal(Address, Byte1, [Byte2, ...])
function writeBytesLocal(Address, Table, [Count])
Writes bytes to the specified address in Cheat Engine's own process memory (not the target process). This is similar to writeBytes, but operates on Cheat Engine itself.
Function Parameters
writeBytesLocal(address, byte1, [byte2, ...])
Parameter | Type | Description |
---|---|---|
Address | Integer | The address in Cheat Engine's memory to write to. |
Byte1, Byte2, ... | Integer | The bytes to write (as separate arguments). |
writeBytesLocal(address, table, [count])
Parameter | Type | Description |
---|---|---|
Address | Integer | The address in Cheat Engine's memory to write to. |
Table | Table | A table containing the bytes to write. |
Count | Integer (optional) | The number of bytes to write from the table. |
Note: The value written will be in the Cheat Engine process instead of the targeted process.
Examples
-- Write 4 bytes to a local address writeBytesLocal(0x123456, 0x90, 0x90, 0x90, 0x90) -- Write bytes from a table local bytes = {0xDE, 0xAD, 0xBE, 0xEF} writeBytesLocal(0x654321, bytes) -- Write only the first 2 bytes from the table writeBytesLocal(0x654321, bytes, 2)
See also
Related Functions
- readBytes
- readSmallInteger
- readInteger
- readQword
- readPointer
- readFloat
- readDouble
- readString
- writeBytes
- writeSmallInteger
- writeInteger
- writeQword
- writeFloat
- writeDouble
- writeString
- readBytesLocal
- readIntegerLocal
- readQwordLocal
- readPointerLocal
- readFloatLocal
- readDoubleLocal
- readStringLocal
- writeBytesLocal
- writeIntegerLocal
- writeQwordLocal
- writeFloatLocal
- writeDoubleLocal
- writeStringLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString