Lua:inModule
(Redirected from inModule)
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				function inModule(address)
Returns true if the provided address resides inside a module (example: .exe or .dll)
If errorOnLookupFailure is set to true (the default value), if you look up a symbol that does not exist, it will throw an error. With errorOnLookupFailure set to false, it will return false.
Function Parameters[edit]
| Parameter | Type | Description | 
|---|---|---|
| address | CEAddressString | The address to look up | 

