Difference between revisions of "Lua:findTableFile"

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[[Category:Lua]]
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'''function''' findTableFile(''filename'') ''':''' UserData
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Returns a [[Lua:Class:TableFile|TableFile]] object representing a file stored with the cheat table.
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You can retrieve the data as a [[Lua:Class:MemoryStream|MemoryStream]] or save it to disk.
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===Function Parameters===
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{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
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!align="left"|Parameter
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!align="left"|Type
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!style="width: 80%;background-color:white;" align="left"|Description
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|-
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|filename
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|String
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|The name of the file added to the cheat table
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|}
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== Example ==
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local file = findTableFile('protected.wav')
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playSound(file)
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=== Adding a File ===
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To add a file to your table, open the 'Table' menu and pick 'Add File':
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[[Image:AddFile.png]]
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Pick the file and it will be added to the table with the same name and show
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up as a separate entry below 'Add file' in the 'Table' menu.  From that
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you can rename it, save it out to disk, or delete it:
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[[Image:AddedFileMenu.png]]
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{{LuaSeeAlso}}
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=== Related Functions ===
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* [[Lua:createTableFile|createTableFile]]
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=== Related Classes ===
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* [[Lua:Class:TableFile|TableFile]]
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* [[Lua:Class:MemoryStream|MemoryStream]]

Latest revision as of 05:43, 25 January 2018

function findTableFile(filename) : UserData

Returns a TableFile object representing a file stored with the cheat table. You can retrieve the data as a MemoryStream or save it to disk.

Function Parameters[edit]

Parameter Type Description
filename String The name of the file added to the cheat table

Example[edit]

local file = findTableFile('protected.wav')
playSound(file)

Adding a File[edit]

To add a file to your table, open the 'Table' menu and pick 'Add File':

AddFile.png

Pick the file and it will be added to the table with the same name and show up as a separate entry below 'Add file' in the 'Table' menu. From that you can rename it, save it out to disk, or delete it:

AddedFileMenu.png


See also[edit]

Related Functions[edit]

Related Classes[edit]