function loadTable(fileName, merge OPTIONAL)
function loadTable(memoryStream, merge OPTIONAL, ignoreLuaScriptDialog)
Loads a ".CT" or ".CETRAINER". If merge is provided and set to true it will not clear the old table.
Function Parameters[edit]
| Parameter
|
Type
|
Description
|
| fileName
|
String
|
The name of the file to be added to the cheat table
|
| merge
|
Boolean
|
If set to true it will merge to current table with the loaded table and not clear the old table.
|
| Parameter
|
Type
|
Description
|
| memoryStream
|
MemoryStream
|
The memory stream to load as a cheat table
|
| merge
|
Boolean
|
If set to true it will merge to current table with the loaded table and not clear the old table.
|
| ignoreLuaScriptDialog
|
Boolean
|
|
Examples[edit]
loadTable('SomeGame.CT')
loadTable('SomeGame.CETRAINER')
local stream = createMemoryStream()
stream.loadFromFile('SomeGame.CT')
loadTable(stream)
See also[edit]
Related Functions[edit]
Related Classes[edit]