Difference between revisions of "Help File:Structure spider"

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m (Reverted edits by This content is not available (Talk) to last revision by TheyCallMeTim13)
m (Fixed small typing error: De -> Do & rephrased the sentence)
 
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[[Category:Help]]
 
[[Category:Help]]
The structure spider is like the structure dissect, a useful tool in finding common values and differences between structures.
+
The structure spider is like the structure dissect, a useful tool for finding common values and differences between structures.
 
The structure spider goes a bit further in that it automatically follows all possible pointer paths.
 
The structure spider goes a bit further in that it automatically follows all possible pointer paths.
  
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Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games.   
 
Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games.   
 
For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the  
 
For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the  
text "ammo" .  
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text "ammo".  
 
This will show all paths to that variablename.
 
This will show all paths to that variablename.
  
De a rescan a few times to filter out the paths that are wrong,  
+
Do a rescan a few times to filter out the wrong paths,  
 
and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going  
 
and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going  
 
to change ammo, or something else.
 
to change ammo, or something else.

Latest revision as of 12:32, 25 February 2023

The structure spider is like the structure dissect, a useful tool for finding common values and differences between structures. The structure spider goes a bit further in that it automatically follows all possible pointer paths.

When doing a scan, you can give two base pointers and tell the scanner that the values should be the same, or different

Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games. For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the text "ammo". This will show all paths to that variablename.

Do a rescan a few times to filter out the wrong paths, and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going to change ammo, or something else.

Links[edit]