Lua:Class:Strings

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{} Class

class Strings : Object

The Strings class represents a list of strings.

A Strings object inherits from Object. It is mostly an abstract base class and is commonly used by other objects that expose string-list behavior.

Inheritance

Class Inherits From Description
Strings Object A string-list object. Mostly used as an abstract base class.

Properties

Property Type Description
LineBreak String The character or characters to count as a line break.
Text String All strings in the list as one string.
Count Integer The number of strings in the list.
String[] String Array access to a specific string in the list.
Data[] Integer Array access to the data value of a specific string in the list.
[] String Alias for String[].

Methods

Method Return Type Description
clear() void Deletes all strings in the list.
add(string, data) Integer Adds a string to the list and optionally associates an integer data value with it. Returns the index of the added string.
addText(strings) void Adds multiple strings at once.
delete(index) void Deletes the string at the specified index.
getText() String Returns all strings as one large string.
setText(string) void Sets the strings of the object to the given text. The input can be multiline.
indexOf(string) Integer Returns the index of the specified string. Returns -1 if it is not found.
insert(index, string) void Inserts a string at the specified index and moves the following items down.
getCount() Integer Returns the number of strings in the list.
remove(string) void Removes the given string from the list.
loadFromFile(filename, ignoreencoding) void Loads the strings from a text file. If ignoreencoding is false, the file is loaded using the best encoding the loader can guess. The default for ignoreencoding is true.
saveToFile(filename) void Saves the strings to a text file.
getString(index) String Returns the string at the given index.
setString(index, string) void Replaces the string at the given index.
getData(index) Integer Returns the integer data value stored for the string at the given index.
setData(index, integer) void Sets the integer data value stored for the string at the given index.
beginUpdate() void Stops updates from triggering other events. This can prevent flashing while multiple changes are being made.
endUpdate() void Ends an update block started with beginUpdate().

Examples

 1 local strings = createStringList()
 2 
 3 strings.add("First")
 4 strings.add("Second")
 5 strings.add("Third")
 6 
 7 print("Count: " .. tostring(strings.Count))
 8 print("First item: " .. strings[0])
 9 
10 strings.destroy()
 1 local strings = createStringList()
 2 
 3 strings.add("Health", 100)
 4 strings.add("Mana", 50)
 5 
 6 print(strings.getString(0))
 7 print(strings.getData(0))
 8 
 9 strings.setData(0, 150)
10 
11 print(strings.Data[0])
12 
13 strings.destroy()
1 local strings = createStringList()
2 
3 strings.Text = [[First line
4 Second line
5 Third line]]
6 
7 print(strings.getText())
8 
9 strings.destroy()
 1 local strings = createStringList()
 2 
 3 strings.beginUpdate()
 4 
 5 for i = 1, 100 do
 6   strings.add("Item " .. tostring(i))
 7 end
 8 
 9 strings.endUpdate()
10 
11 print("Items added: " .. tostring(strings.Count))
12 
13 strings.destroy()
 1 local strings = createStringList()
 2 
 3 strings.add("Line 1")
 4 strings.add("Line 2")
 5 
 6 strings.saveToFile("C:\\\\Temp\\\\strings.txt")
 7 strings.clear()
 8 strings.loadFromFile("C:\\\\Temp\\\\strings.txt")
 9 
10 print(strings.Text)
11 
12 strings.destroy()

Notes

  • Strings is mostly an abstract base class.
  • Objects that expose string-list behavior may use this class or a descendant of it.
  • Index-based access starts at 0.
  • Use beginUpdate() and endUpdate() when making many changes at once.
  • When using standalone string-list objects, destroy them when they are no longer needed.

Main Pages

Core Lua documentation entry points

Lua
Script Engine