Lua:Class:Addresslist

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{} Class

class Addresslist : Panel

The Addresslist class represents Cheat Engine's main cheat table address list.

It contains MemoryRecord entries and provides methods for selecting, creating, finding, editing, activating, and disabling records.

Inheritance[edit]

Class Inherits From Description
Addresslist Panel The main cheat table address list control.
Panel WinControl Base class for panel controls.
WinControl Control Base class for windowed controls.
Control Component Base class for visual controls.
Component Object Base class for components.

Properties[edit]

Property Type Description
LoadedTableVersion Integer Returns the table version of the last loaded table.
Count Integer The number of records in the address list.
SelCount Integer The number of selected records.
SelectedRecord MemoryRecord The main selected memory record.
MemoryRecord[] MemoryRecord Array-style accessor for individual memory records.
[] MemoryRecord Default accessor for individual memory records.
CheckboxActiveSelectedColor Color The checkbox color used for records that are both active and selected.
CheckboxActiveColor Color The checkbox color used for active records.
CheckboxSelectedColor Color The checkbox color used for selected records.
CheckboxColor Color The normal checkbox color.
SelectedBackgroundColor Color The primary background color used for selected records.
SelectedSecondaryBackgroundColor Color The secondary background color used for selected records.
ExpandSignColor Color The color of the expand/collapse sign.
IncreaseArrowColor Color The color of the increase arrow.
DecreaseArrowColor Color The color of the decrease arrow.

Events[edit]

Event Callback Description
OnDescriptionChange function(addresslist, memrec): boolean Called when the user initiates a description column change on a record. Return true if you handle it, false for normal behavior.
OnAddressChange function(addresslist, memrec): boolean Called when the user initiates an address column change on a record. Return true if you handle it, false for normal behavior.
OnTypeChange function(addresslist, memrec): boolean Called when the user initiates a type column change on a record. Return true if you handle it, false for normal behavior.
OnValueChange function(addresslist, memrec): boolean Called when the user initiates a value column change on a record. Return true if you handle it, false for normal behavior.
OnAutoAssemblerEdit function(addresslist, memrec) Called when the user initiates a MemoryRecord Auto Assembler script edit. The callback is responsible for changing the memory record.

Methods[edit]

Method Return Type Description
getCount() Integer Returns the number of records in the address list.
getMemoryRecord(index) MemoryRecord Returns the memory record at the given index.
getMemoryRecordByDescription(description) MemoryRecord Returns the first memory record with the given description.
getMemoryRecordByID(ID) MemoryRecord Returns the memory record with the given ID.
createMemoryRecord() MemoryRecord Creates a generic cheat table entry and adds it to the address list.
getSelectedRecords() Table Returns a table containing all selected records.
doDescriptionChange() void Shows the GUI window to change the description of the selected entry.
doAddressChange() void Shows the GUI window to change the address of the selected entry.
doTypeChange() void Shows the GUI window to change the type of the selected entries.
doValueChange() void Shows the GUI window to change the value of the selected entries.
getSelectedRecord() MemoryRecord Gets the main selected memory record.
setSelectedRecord(memrec) void Sets the currently selected memory record. This unselects all other entries.
disableAllWithoutExecute() void Disables all memory records without executing their [Disable] sections.
rebuildDescriptionCache() void Rebuilds the description-to-record lookup table.
MouseHighlightedRecord() MemoryRecord Returns the memory record the mouse points at, or nil if nothing is highlighted.

Examples[edit]

Get the Addresslist object[edit]

1 local addresslist = getAddressList()
2 
3 print("Records: " .. tostring(addresslist.Count))

Use the global AddressList variable[edit]

1 local addresslist1 = getAddressList()
2 local addresslist2 = AddressList
3 
4 print(addresslist1 == addresslist2)

Create a new MemoryRecord[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.createMemoryRecord()
3 
4 record.Description = "Player Health"
5 record.Address = "game.exe+12345"
6 record.Type = vtDword
7 record.Value = "1000"

Iterate through all records[edit]

1 local addresslist = getAddressList()
2 
3 for i = 0, addresslist.Count - 1 do
4   local record = addresslist[i]
5 
6   print(i .. ": " .. record.Description)
7 end

Access a record with getMemoryRecord[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.Count > 0 then
4   local record = addresslist.getMemoryRecord(0)
5 
6   print(record.Description)
7 end

Find a record by description[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.getMemoryRecordByDescription("Player Health")
3 
4 if record ~= nil then
5   print("Found: " .. record.Description)
6 end

Find a record by ID[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.getMemoryRecordByID(10)
3 
4 if record ~= nil then
5   print("Found ID 10: " .. record.Description)
6 end

Get the selected record[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.getSelectedRecord()
3 
4 if record ~= nil then
5   print("Selected: " .. record.Description)
6 end

Use the SelectedRecord property[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.SelCount > 0 then
4   local record = addresslist.SelectedRecord
5 
6   print("Selected: " .. record.Description)
7 end

Set the selected record[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.getMemoryRecordByDescription("Player Health")
3 
4 if record ~= nil then
5   addresslist.setSelectedRecord(record)
6 end

Get all selected records[edit]

1 local addresslist = getAddressList()
2 local selectedRecords = addresslist.getSelectedRecords()
3 
4 for i, record in ipairs(selectedRecords) do
5   print(i .. ": " .. record.Description)
6 end

Show the description change dialog[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.SelCount > 0 then
4   addresslist.doDescriptionChange()
5 end

Show the address change dialog[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.SelCount > 0 then
4   addresslist.doAddressChange()
5 end

Show the type change dialog[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.SelCount > 0 then
4   addresslist.doTypeChange()
5 end

Show the value change dialog[edit]

1 local addresslist = getAddressList()
2 
3 if addresslist.SelCount > 0 then
4   addresslist.doValueChange()
5 end

Disable all records without executing [Disable] sections[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.disableAllWithoutExecute()

Rebuild the description cache[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.rebuildDescriptionCache()

Get the mouse-highlighted record[edit]

1 local addresslist = getAddressList()
2 local record = addresslist.MouseHighlightedRecord()
3 
4 if record ~= nil then
5   print("Mouse is over: " .. record.Description)
6 end

Change address list colors[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.CheckboxActiveColor = 0x00FF00
4 addresslist.CheckboxColor = 0x808080
5 addresslist.SelectedBackgroundColor = 0x202020
6 addresslist.SelectedSecondaryBackgroundColor = 0x303030
7 addresslist.ExpandSignColor = 0xFFFFFF

Handle description changes[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.OnDescriptionChange = function(sender, memrec)
4   print("Description change requested for: " .. memrec.Description)
5 
6   return false
7 end

Handle address changes[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.OnAddressChange = function(sender, memrec)
4   print("Address change requested for: " .. memrec.Description)
5 
6   return false
7 end

Handle value changes manually[edit]

 1 local addresslist = getAddressList()
 2 
 3 addresslist.OnValueChange = function(sender, memrec)
 4   local oldValue = memrec.Value
 5 
 6   memrec.Value = "999"
 7 
 8   print("Changed " .. memrec.Description .. " from " .. oldValue .. " to " .. memrec.Value)
 9 
10   return true
11 end

Handle Auto Assembler script edits[edit]

1 local addresslist = getAddressList()
2 
3 addresslist.OnAutoAssemblerEdit = function(sender, memrec)
4   print("Auto Assembler edit requested for: " .. memrec.Description)
5 end

Create multiple records[edit]

 1 local addresslist = getAddressList()
 2 
 3 local values = {
 4   { description = "Health", address = "game.exe+1000" },
 5   { description = "Ammo", address = "game.exe+2000" },
 6   { description = "Score", address = "game.exe+3000" }
 7 }
 8 
 9 for i, entry in ipairs(values) do
10   local record = addresslist.createMemoryRecord()
11 
12   record.Description = entry.description
13   record.Address = entry.address
14   record.Type = vtDword
15 end

Clear and rebuild the table[edit]

 1 local addresslist = getAddressList()
 2 
 3 addresslist.clear()
 4 
 5 local health = addresslist.createMemoryRecord()
 6 health.Description = "Health"
 7 health.Address = "game.exe+1234"
 8 health.Type = vtDword
 9 
10 local ammo = addresslist.createMemoryRecord()
11 ammo.Description = "Ammo"
12 ammo.Address = "game.exe+5678"
13 ammo.Type = vtDword

See Also[edit]

Main Pages

Form Related Pages