Lua:Class:ProgressBar

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Revision as of 00:41, 25 June 2026 by Leunsel (talk | contribs) (Major overhaul of the post.)
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{} Class

class ProgressBar : WinControl

The ProgressBar class represents a progress bar control.

A ProgressBar inherits from WinControl, Control, Component, and Object. It can display progress within a defined minimum and maximum range.

Inheritance

Class Inherits From Description
ProgressBar WinControl A visual progress bar control.
WinControl Control Base class for windowed controls.
Control Component Base class for visual controls.
Component Object Base class for components.

Creation

<> Lua API Reference

function createProgressBar(owner) : ProgressBar

Creates a ProgressBar object that belongs to the given owner.

The owner can be any object inherited from WinControl.

Function Parameters

Parameter Type Description
owner WinControl The owner of the progress bar. This can be any object inherited from WinControl.

Returns

ProgressBar — The created ProgressBar object.

Properties

Property Type Description
Min Integer The minimum position value the progress bar can have. The default is 0.
Max Integer The maximum position value the progress bar can have. The default is 100.
Position Integer The current position of the progress bar.
Step Integer The step size used when stepIt() is called.

Methods

Method Return Type Description
stepIt() void Increases the current position by the Step value.
stepBy(integer) void Increases the current position by the given integer value.
getMax() Integer Returns the Max property.
setMax(integer) void Sets the Max property.
getMin() Integer Returns the Min property.
setMin(integer) void Sets the Min property.
getPosition() Integer Returns the current Position property.
setPosition(integer) void Sets the current Position property.
setPosition2(integer) void Sets the current Position property without the slow progress animation on Windows 7 and later.

Examples

local form = createForm()
form.Caption = "ProgressBar Example"
form.Width = 400
form.Height = 150

local progressbar = createProgressBar(form)
progressbar.Parent = form
progressbar.Left = 20
progressbar.Top = 20
progressbar.Width = 340
progressbar.Height = 24
progressbar.Min = 0
progressbar.Max = 100
progressbar.Position = 25

form.show()
local form = createForm()
form.Caption = "Step Example"
form.Width = 400
form.Height = 150

local progressbar = createProgressBar(form)
progressbar.Parent = form
progressbar.Left = 20
progressbar.Top = 20
progressbar.Width = 340
progressbar.Height = 24
progressbar.Min = 0
progressbar.Max = 100
progressbar.Step = 10

local button = createButton(form)
button.Parent = form
button.Caption = "Step"
button.Left = 20
button.Top = 60

button.OnClick = function(sender)
  progressbar.stepIt()
end

form.show()
local form = createForm()
form.Caption = "Timer Progress Example"
form.Width = 400
form.Height = 150

local progressbar = createProgressBar(form)
progressbar.Parent = form
progressbar.Left = 20
progressbar.Top = 20
progressbar.Width = 340
progressbar.Height = 24
progressbar.Min = 0
progressbar.Max = 100
progressbar.Position = 0

local timer = createTimer(form)
timer.Interval = 100
timer.OnTimer = function(sender)
  progressbar.stepBy(1)

  if progressbar.Position >= progressbar.Max then
    sender.Enabled = false
  end
end

form.show()
local progressbar = createProgressBar(getMainForm())

progressbar.Min = 0
progressbar.Max = 100
progressbar.setPosition2(50)

print("Progress: " .. tostring(progressbar.getPosition()))

Main Pages

Core Lua documentation entry points

Lua
Script Engine

Form Related Classes