Lua:loadTable
Revision as of 02:42, 18 April 2018 by TheyCallMeTim13 (talk | contribs) (Created page with 'Category:Lua '''function''' loadTable(''fileName'', ''merge'' OPTIONAL) '''function''' loadTable(''memoryStream'', ''merge'' OPTIONAL, ''ignoreLuaScriptDialog'') Loads a ".…')
function loadTable(fileName, merge OPTIONAL)
function loadTable(memoryStream, merge OPTIONAL, ignoreLuaScriptDialog)
Loads a ".CT" or ".CETRAINER". If merge is provided and set to true it will not clear the old table.
Function Parameters
Parameter | Type | Description |
---|---|---|
fileName | String | The name of the file to be added to the cheat table |
merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
Parameter | Type | Description |
---|---|---|
memoryStream | MemoryStream | The memory stream to load as a cheat table |
merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
ignoreLuaScriptDialog | Boolean |
Examples
loadTable('SomeGame.CT')
local stream = createMemoryStream() stream.loadFromFile('SomeGame.CT') loadTable(stream)