Lua:Class:Addresslist
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Control Class: (Inheritance: Panel->WinControl->Control->Component->Object)
The Addresslist class can be used to access information regarding the Cheat Engine table. It is commonly combined with MemoryRecord.
Properties
Count: Integer - The number of records in the table SelCount: integer- The number of records that are selected SelectedRecord: MemoryRecord - The main selected record MemoryRecord[]: MemoryRecord - Array to access the individial memory records [] = MemoryRecord - Default accessor
Methods
getCount() getMemoryRecord(index) getMemoryRecordByDescription(description): returns a MemoryRecord object getMemoryRecordByID(ID) createMemoryRecord() : creates an generic cheat table entry and add it to the list
getSelectedRecords(): Returns a table containing all the selected records
doDescriptionChange() : Will show the gui window to change the description of the selected entry doAddressChange() : Will show the gui window to change the address of the selected entry doTypeChange() : Will show the gui window to change the type of the selected entries doValueChange() : Will show the gui window to change the value of the selected entries
getSelectedRecord() : Gets the main selected memoryrecord setSelectedRecord(memrec) : Sets the currently selected memoryrecord. This will unselect all other entries