Difference between revisions of "Help File:Structure spider"
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[[Category:Help]] | [[Category:Help]] | ||
− | The structure spider is like the structure dissect, a useful tool | + | The structure spider is like the structure dissect, a useful tool for finding common values and differences between structures. |
The structure spider goes a bit further in that it automatically follows all possible pointer paths. | The structure spider goes a bit further in that it automatically follows all possible pointer paths. | ||
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Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games. | Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games. | ||
For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the | For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the | ||
− | text "ammo" . | + | text "ammo". |
This will show all paths to that variablename. | This will show all paths to that variablename. | ||
− | + | Do a rescan a few times to filter out the wrong paths, | |
and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going | and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going | ||
to change ammo, or something else. | to change ammo, or something else. |
Latest revision as of 12:32, 25 February 2023
The structure spider is like the structure dissect, a useful tool for finding common values and differences between structures. The structure spider goes a bit further in that it automatically follows all possible pointer paths.
When doing a scan, you can give two base pointers and tell the scanner that the values should be the same, or different
Another use of the structure spider is that it can focus on stringscans, which is useful for heavily scripted games. For example, if a script engine changes the value of a variable named "ammo" you could do a structure scan for the text "ammo". This will show all paths to that variablename.
Do a rescan a few times to filter out the wrong paths, and you'll have a pretty stable pointerpath you can use in a code injection to see if the script engine is going to change ammo, or something else.