Difference between revisions of "Lua:playSound"
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used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'. | used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'. | ||
| − | == | + | {{LuaSeeAlso}} |
| + | |||
| + | === Related Functions === | ||
* [[findTableFile]] | * [[findTableFile]] | ||
* [[Stream]] | * [[Stream]] | ||
* [[FileStream]] | * [[FileStream]] | ||
* [[MemoryStream]] | * [[MemoryStream]] | ||
Revision as of 21:43, 19 March 2017
function playSound(stream, waittilldone)
function playSound(tablefile, waittilldone)
Plays a sound file
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| stream | Stream | A Stream object, can be MemoryStream or FileStream |
| tablefile | TableFile | A TableFile object, a file added and stored in the cheat table |
| waittilldone | Boolean | If true, the next LUA instruction will not execute until the sound is done playing |
Samples
Calling from LUA
playSound(findTableFile('protected.wav'))
Calling from an AA Script:
[enable]
luacall(playSound(findTableFile('protected.wav')))
globals+1034:
dd 1
[disable]
luacall(playSound(findTableFile('cleared.wav')))
globals+1034:
dd 2
Creating Files
I am unsure of the formats supported, but using Audacity worked for me. I recorded my microphone and selected just the portion I wanted, then used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'.