Difference between revisions of "Lua:Class:CheckBox"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | CheckBox '''Class''': ('''Inheritance''': ''ButtonControl''->''WinControl''->''Control''->''Component''->''Object'') | + | CheckBox '''Class''': ('''Inheritance''': ''[[ButtonControl]]''->''[[WinControl]]''->''[[Control]]''->''[[Component]]''->''[[Object]]'') |
The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed | The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed | ||
Revision as of 10:18, 2 January 2018
CheckBox Class: (Inheritance: ButtonControl->WinControl->Control->Component->Object) The Checkbox is a visual component that lets the user click it and change state between checked, unchecked, and if possible, grayed
createCheckBox(owner) Creates a CheckBox class object which belongs to the given owner. Owner can be any object inherited from WinControl
Properties
- AllowGrayed
- AllowGrayed Determines if there is a 3th state
- State
- The state of the checkbox. 0=Unchecked, 1=Checked, 2=Gray
- OnChange(function(sender))
- Function to be called when the state changes
Example:
local form = createForm( true );
local checkBoxes = {};
checkBoxes[1] = createCheckBox( form );
checkBoxes[2] = createCheckBox( form );
checkBoxes[3] = createCheckBox( form );
checkBoxes[4] = createCheckBox( form );
checkBoxes[5] = createCheckBox( form );
for x = 1, #checkBoxes do
checkBoxes[x].Caption="This is checkbox " .. tostring( x )
checkBoxes[x].setPosition(10, x * 20)
end
checkboxes[1].State=0 -- Sets checkboxes[1] to unchecked state.
checkboxes[2].State=1 -- Sets checkboxes[2] to checked state.
checkboxes[3].State=2 -- Sets checkboxes[3] to the gray state
if checkboxes[4].Checked then -- if checkboxes[4] is checked then the function returns true otherwise false.
print "true"
else
print "false"
end