Difference between revisions of "Auto Assembler:readMem"

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(Created page with ''''Auto Assembler''' readMem(''Address'', ''Size'') Writes the memory at the specified address with the specified size to the current location. Tip: Use to store the original b…')
 
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Tip: Use to store the original bytes if the injection location has a changing address that is hard coded in on game or level load. Or if there are code changes with updates when using a shifted [[Auto Assembler:aobScan|aobScan]].
 
Tip: Use to store the original bytes if the injection location has a changing address that is hard coded in on game or level load. Or if there are code changes with updates when using a shifted [[Auto Assembler:aobScan|aobScan]].
  
=== Function Parameters ===
+
=== Command Parameters ===
 
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{|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0"
 
!align="left"|Parameter
 
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* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
 
* [[Cheat_Engine:Auto Assembler|Auto Assembler]]
  
=== Related Functions ===
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=== Related Commands ===
 
* [[Auto Assembler:aobScan|aobScan]]
 
* [[Auto Assembler:aobScan|aobScan]]
 
* [[Auto Assembler:aobScanModule|aobScanModule]]
 
* [[Auto Assembler:aobScanModule|aobScanModule]]

Revision as of 21:44, 11 March 2017

Auto Assembler readMem(Address, Size)

Writes the memory at the specified address with the specified size to the current location.

Tip: Use to store the original bytes if the injection location has a changing address that is hard coded in on game or level load. Or if there are code changes with updates when using a shifted aobScan.

Command Parameters

Parameter Type Description
Address string The address or symbol to read
Size integer The number of bytes to read


Examples

SomeSymbol:
readMem(00123ABC, 5)


See also

Related Commands