Difference between revisions of "Lua:createMemoryStream"
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Line 50: | Line 50: | ||
if r ~= 0 then | if r ~= 0 then | ||
m.Position = 0 | m.Position = 0 | ||
− | print( readStringLocal(m.Memory , m.Size) ) | + | print( readStringLocal(m.Memory , m.Size) ) -- Game |
end | end | ||
Latest revision as of 03:49, 28 August 2020
Example 1
m = createMemoryStream() m.Size = 8 m.Position = 0 print("addr: ", m.Memory) writeIntegerLocal(m.Memory, 1) m.Position = m.Position + 4 writeIntegerLocal(m.Memory+m.Position, -1) m.Position = 0 print( readIntegerLocal(m.Memory) ) -- 1 m.Position = m.Position + 4 print( readIntegerLocal(m.Memory+m.Position, true) ) -- -1 print( readIntegerLocal(m.Memory+m.Position) ) -- 4294967295 m.destroy() m = nil
Example 2
m = createMemoryStream() m.Size = 8 m.Position = 0 print("addr: ", m.Memory) m.writeDword(1) m.writeDword(-1) m.Position = 0 print( m.readDword() ) -- 1 print( m.readDword() ) -- 4294967295 m.destroy() m = nil
Example 3
local m = createMemoryStream() m.Size = 1024 local hwnd = findWindow("WTWindow", "Game") local r = executeCodeLocalEx("GetWindowTextA", hwnd, m.Memory, m.Size) if r ~= 0 then m.Position = 0 print( readStringLocal(m.Memory , m.Size) ) -- Game end m.destroy() m = nil