Difference between revisions of "Lua:findTableFile"
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!align="left"|Parameter | !align="left"|Parameter | ||
!align="left"|Type | !align="left"|Type | ||
− | !style="width: | + | !style="width: 80%;background-color:white;" align="left"|Description |
|- | |- | ||
|filename | |filename | ||
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== Example == | == Example == | ||
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local file = findTableFile('protected.wav') | local file = findTableFile('protected.wav') | ||
playSound(file) | playSound(file) |
Latest revision as of 05:43, 25 January 2018
function findTableFile(filename) : UserData
Returns a TableFile object representing a file stored with the cheat table. You can retrieve the data as a MemoryStream or save it to disk.
Contents
Function Parameters[edit]
Parameter | Type | Description |
---|---|---|
filename | String | The name of the file added to the cheat table |
Example[edit]
local file = findTableFile('protected.wav') playSound(file)
Adding a File[edit]
To add a file to your table, open the 'Table' menu and pick 'Add File':
Pick the file and it will be added to the table with the same name and show up as a separate entry below 'Add file' in the 'Table' menu. From that you can rename it, save it out to disk, or delete it: