Difference between revisions of "Lua:Class:MenuItem"

From Cheat Engine
Jump to navigation Jump to search
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
MenuItem '''class''': ('''Inheritance''': ''[[Component]]''->''[[Object]]'')
+
[[Category:Lua]]
 +
MenuItem '''class''': ('''Inheritance''': ''[[Lua:Class:Component|Component]]''->''[[Lua:Class:Object|Object]]'')
  
 
A clickable part of a menu.
 
A clickable part of a menu.
  
 
== Creation ==
 
== Creation ==
:; [[createMenuItem]]() : MenuItem
+
:; [[Lua:createMenuItem|createMenuItem]]() : MenuItem
 
:: Creates an empty region.
 
:: Creates an empty region.
  
Line 13: Line 14:
  
 
; ControlCount : integer
 
; ControlCount : integer
: The number of child controls of this [[WinControl]].
+
: The number of child controls of this [[Lua:Class:WinControl|WinControl]].
  
 
; Control[''index''] : Control
 
; Control[''index''] : Control
: Array to access a child [[Control]].
+
: Array to access a child [[Lua:Class:Control|Control]].
  
 
; OnEnter : function
 
; OnEnter : function
: Function to be called when the [[WinControl]] gains focus.
+
: Function to be called when the [[Lua:Class:WinControl|WinControl]] gains focus.
  
 
; OnExit : function
 
; OnExit : function
: Function to be called when the [[WinControl]] loses focus.
+
: Function to be called when the [[Lua:Class:WinControl|WinControl]] loses focus.
  
 
== Methods ==
 
== Methods ==
 
; getControlCount() : integer
 
; getControlCount() : integer
: Returns the number of [[Control]]s attached to this class.
+
: Returns the number of [[Lua:Class:Control|Control]]s attached to this class.
  
 
; getControl(''index'') : WinControl
 
; getControl(''index'') : WinControl
: Returns a [[WinControl]] class object.
+
: Returns a [[Lua:Class:WinControl|WinControl]] class object.
  
 
; getControlAtPos(''x'', ''y'') : Control
 
; getControlAtPos(''x'', ''y'') : Control
: Gets the [[Control]] at the given x,y position relative to the [[WinControl]]'s position.
+
: Gets the [[Lua:Class:Control|Control]] at the given x,y position relative to the [[Lua:Class:WinControl|WinControl]]'s position.
  
 
; canFocus() : boolean
 
; canFocus() : boolean
Line 44: Line 45:
  
 
; setShape(''region'')
 
; setShape(''region'')
: Sets the region object as the new shape for this [[WinControl]].
+
: Sets the region object as the new shape for this [[Lua:Class:WinControl|WinControl]].
  
 
; setShape(''bitmap'')
 
; setShape(''bitmap'')
: Sets the Bitmap object as the new shape for this [[WinControl]].
+
: Sets the Bitmap object as the new shape for this [[Lua:Class:WinControl|WinControl]].
  
 
; setOnEnter(''function'')
 
; setOnEnter(''function'')
Line 61: Line 62:
 
: Returns the onExit event. (Triggered on lost focus)
 
: Returns the onExit event. (Triggered on lost focus)
  
== See also ==
+
{{LuaSeeAlso}}
* [[Lua]]
 
* [[Help_File:Script engine|Script engine]]
 
  
 
=== Related Functions ===
 
=== Related Functions ===
* [[createMenuItem]]
+
* [[Lua:createMainMenu|createMainMenu]]
 +
* [[Lua:createMenuItem|createMenuItem]]
 +
* [[Lua:createPopupMenu|createPopupMenu]]
  
 
=== Related Classes ===
 
=== Related Classes ===
* [[Menu]]
+
* [[Lua:Class:Menu|Menu]]
* [[MainMenu]]
+
* [[Lua:Class:MenuItem|MenuItem]]
* [[PopupMenu]]
+
* [[Lua:Class:PopupMenu|PopupMenu]]
* [[Form]]
+
* [[Lua:Class:Form|Form]]
* [[Control]]
+
* [[Lua:Class:Control|Control]]
* [[Component]]
+
* [[Lua:Class:Component|Component]]
* [[WinControl]]
+
* [[Lua:Class:WinControl|WinControl]]

Latest revision as of 02:04, 25 January 2018

MenuItem class: (Inheritance: Component->Object)

A clickable part of a menu.

Creation[edit]

createMenuItem() : MenuItem
Creates an empty region.

Properties[edit]

DoubleBuffered : boolean
Graphical updates will go to a off screen bitmap which will then be shown on the screen instead of directly to the screen.
May reduce flickering.
ControlCount : integer
The number of child controls of this WinControl.
Control[index] : Control
Array to access a child Control.
OnEnter : function
Function to be called when the WinControl gains focus.
OnExit : function
Function to be called when the WinControl loses focus.

Methods[edit]

getControlCount() : integer
Returns the number of Controls attached to this class.
getControl(index) : WinControl
Returns a WinControl class object.
getControlAtPos(x, y) : Control
Gets the Control at the given x,y position relative to the WinControl's position.
canFocus() : boolean
returns true if the object can be focused.
focused() : boolean
returns boolean true when focused.
setFocus()
tries to set keyboard focus the object.
setShape(region)
Sets the region object as the new shape for this WinControl.
setShape(bitmap)
Sets the Bitmap object as the new shape for this WinControl.
setOnEnter(function)
Sets an onEnter event. (Triggered on focus enter)
getOnEnter() : function
Returns the onEnter event. (Triggered on focus enter)
setOnExit(function)
Sets an onExit event. (Triggered on lost focus)
getOnExit() : function
Returns the onExit event. (Triggered on lost focus)

See also[edit]

Related Functions[edit]

Related Classes[edit]