Difference between revisions of "Help File:About the debugger"
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You will sometimes read about the debugger of cheat engine, this is a thread that has access to the opened process, | You will sometimes read about the debugger of cheat engine, this is a thread that has access to the opened process, | ||
and handles all debugging events, like creating threads, handling exceptions, etc... | and handles all debugging events, like creating threads, handling exceptions, etc... | ||
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API currently used in such detections. CE has a feature which automatically perform this step after attaching to a process. | API currently used in such detections. CE has a feature which automatically perform this step after attaching to a process. | ||
It is called 'Try to prevent detection of the debugger' and you can find it in the options. It's not a guarantee though! | It is called 'Try to prevent detection of the debugger' and you can find it in the options. It's not a guarantee though! | ||
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+ | == Links == | ||
+ | * [[Cheat Engine:Help File|Help File]] | ||
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+ | * [[Help_File:Misc_Topics|Back]] | ||
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+ | * [[Help_File:Network_versions|Next]] |
Latest revision as of 11:59, 19 March 2017
You will sometimes read about the debugger of cheat engine, this is a thread that has access to the opened process, and handles all debugging events, like creating threads, handling exceptions, etc... A thread is a part of the program that runs separately from the rest of the program, but still has access to the memory of the main program.
You will be prompted to attach the debugger to the current process if you try and use debugging options (such as 'find what accesses/writes to this address') unless you are already attached or using kernelmode debug routines.
The standard debugger may be detected by certain targets. One way around this is to hook the IsDebuggerPresent API currently used in such detections. CE has a feature which automatically perform this step after attaching to a process. It is called 'Try to prevent detection of the debugger' and you can find it in the options. It's not a guarantee though!