Difference between revisions of "Lua:getAddressList"

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m (Undo revision 8247 by Leunsel (talk))
(Tag: Undo)
(Simplification of the entry, as most of the information should be within AddressList)
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[[Category:Lua]]
 
[[Category:Lua]]
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'''function''' getAddressList() ''':''' UserData
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{{CodeBox|'''function''' getAddressList() ''':''' Addresslist}}
  
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* '''Parameters:''' <None>
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Returns the main Cheat Engine [[Lua:Class:Addresslist|Addresslist]] object.
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* '''Returns:''' The main Cheat Engine [[Lua:Class:Addresslist|Addresslist]] UserData object (the cheat table's address list panel).
 
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** '''Note:''' This is the same as accessing the global '''AddressList''' variable.
 
  
 +
This is the same object that is available through the global [[Lua:AddressList|AddressList]] variable.
  
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=== Description ===
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===Function Parameters===
 +
This function has no parameters.
  
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The address list is the central component of Cheat Engine's GUI where you manage memory records (addresses, pointers, scripts, etc.). This function provides programmatic access to:
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===Returns===
 +
Addresslist — The main Cheat Engine address list object.
  
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* Add, remove, or modify memory records
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===Examples===
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* Access existing cheat table entries
 
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* Manipulate the selection
 
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* Control freezing/unfreezing of values
 
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* Import/export table data
 
  
 +
<syntaxhighlight lang="lua" line>
 +
local addressList = getAddressList()
  
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=== Usage Examples ===
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print("Record count: " .. tostring(addressList.Count))
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</syntaxhighlight>
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'''Basic access:'''
 
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local addressList = getAddressList()
 
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print("Number of entries: " .. #addressList)
 
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'''Iterate through all records:'''
 
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local addressList = getAddressList()
 
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for i = 1, #addressList do
 
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  local record = addressList[i]
 
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  print(record.Description .. " = " .. record.Value)
 
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end
 
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'''Create a new memory record:'''
 
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local addressList = getAddressList()
 
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local record = addressList.createMemoryRecord()
 
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record.Description = "Player Health"
 
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record.Address = "game.exe+12345"
 
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record.Type = vtDword
 
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record.Value = "1000"
 
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'''Access selected records:'''
 
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local addressList = getAddressList()
 
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if addressList.SelCount > 0 then
 
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  local selected = addressList.SelectedRecord
 
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  print("Selected: " .. selected.Description)
 
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end
 
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'''Delete all records:'''
 
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local addressList = getAddressList()
 
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addressList.clear()
 
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'''Activate (freeze) all selected records:'''
 
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local addressList = getAddressList()
 
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addressList.activateSelected()
 
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'''Get specific record by index:'''
 
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local addressList = getAddressList()
 
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if #addressList > 0 then
 
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  local firstRecord = addressList[0]
 
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  firstRecord.Active = true
 
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end
 
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'''Using the global variable (equivalent):'''
 
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-- These are equivalent:
 
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local al1 = getAddressList()
 
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local al2 = AddressList
 
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-- al1 and al2 refer to the same object
 
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=== Common Operations ===
 
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'''Adding Records:'''
 
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local al = getAddressList()
 
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local mr = al.createMemoryRecord()
 
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mr.Description = "Score"
 
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mr.Address = "game.exe+ABCD"
 
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mr.Type = vtDword
 
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'''Finding Records:'''
 
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local al = getAddressList()
 
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local mr = al.getMemoryRecordByDescription("Player Health")
 
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if mr then
 
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  print("Found: " .. mr.Address)
 
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end
 
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'''Removing Records:'''
 
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local al = getAddressList()
 
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local mr = al.getMemoryRecordByDescription("Temp Value")
 
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if mr then
 
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  mr.destroy()  -- Remove from list
 
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end
 
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'''Bulk Operations:'''
 
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local al = getAddressList()
 
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-- Select all
 
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al.SelectAll()
 
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-- Freeze all selected
 
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al.activateSelected()
 
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-- Unfreeze all selected
 
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al.deactivateSelected()
 
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=== Properties and Methods ===
 
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See [[Lua:Class:Addresslist|Addresslist Class]] for complete documentation of available properties and methods, including:
 
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'''Properties:'''
 
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* '''Count''' - Number of memory records
 
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* '''SelCount''' - Number of selected records
 
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* '''SelectedRecord''' - Currently selected record
 
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'''Methods:'''
 
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* '''createMemoryRecord()''' - Add a new record
 
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* '''getMemoryRecordByDescription(description)''' - Find by name
 
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* '''getMemoryRecordByID(id)''' - Find by ID
 
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* '''clear()''' - Remove all records
 
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* '''SelectAll()''' - Select all records
 
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* '''activateSelected()''' - Freeze selected values
 
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* '''deactivateSelected()''' - Unfreeze selected values
 
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* '''deleteSelected()''' - Remove selected records
 
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=== Auto Table Initialization Script Example ===
 
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-- Auto-create table entries
 
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function initializeTable()
 
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  local al = getAddressList()
 
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  al.clear()  -- Start fresh
 
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  -- Add health record
 
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  local health = al.createMemoryRecord()
 
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  health.Description = "Health"
 
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  health.Address = "game.exe+1234"
 
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  health.Type = vtDword
 
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  -- Add ammo record
 
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  local ammo = al.createMemoryRecord()
 
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  ammo.Description = "Ammo"
 
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  ammo.Address = "game.exe+5678"
 
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  ammo.Type = vtDword
 
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  print("Table initialized with " .. #al .. " entries")
 
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end
 
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−
 
 
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=== Comparison: getAddressList() vs Global Variable ===
 
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-- Method 1: Using function
 
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local al = getAddressList()
 
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-- Method 2: Using global variable (recommended for brevity)
 
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local al = AddressList
 
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-- Both methods access the exact same object
 
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-- The global variable is more commonly used in scripts
 
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=== Integration with GUI ===
 
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Changes made to the address list through Lua are immediately reflected in the Cheat Engine GUI:
 
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local al = getAddressList()
 
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local mr = al.createMemoryRecord()
 
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mr.Description = "New Entry"
 
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-- The entry appears immediately in the GUI
 
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{{LuaSeeAlso}}
 
{{LuaSeeAlso}}
  
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=== Related Variables ===
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{{Forms}}
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* [[Lua:AddressList|AddressList]]
 
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* [[Lua:process|process]]
 
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* [[Lua:MainForm|MainForm]]
 
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* [[Lua:createMemoryRecord|createMemoryRecord]] - Create new memory records
 
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=== Related Functions ===
 
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* [[Lua:getMainForm|getMainForm]] - Get the main Cheat Engine window
 
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=== Related Classes ===
 
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* [[Lua:Class:Addresslist|Addresslist]] - Complete class documentation
 
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* [[Lua:Class:MemoryRecord|MemoryRecord]] - Individual address entry documentation
 

Revision as of 18:40, 25 June 2026

<> Lua API Reference

function getAddressList() : Addresslist

Returns the main Cheat Engine Addresslist object.

This is the same object that is available through the global AddressList variable.

Function Parameters

This function has no parameters.

Returns

Addresslist — The main Cheat Engine address list object.

Examples

1 local addressList = getAddressList()
2 
3 print("Record count: " .. tostring(addressList.Count))

Main Pages

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