Difference between revisions of "Lua:createMemoryStream"
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| Line 50: | Line 50: | ||
if r ~= 0 then | if r ~= 0 then | ||
m.Position = 0 | m.Position = 0 | ||
| − | print( readStringLocal(m.Memory , m.Size) ) | + | print( readStringLocal(m.Memory , m.Size) ) -- Game |
end | end | ||
Latest revision as of 03:49, 28 August 2020
Example 1
m = createMemoryStream()
m.Size = 8
m.Position = 0
print("addr: ", m.Memory)
writeIntegerLocal(m.Memory, 1)
m.Position = m.Position + 4
writeIntegerLocal(m.Memory+m.Position, -1)
m.Position = 0
print( readIntegerLocal(m.Memory) ) -- 1
m.Position = m.Position + 4
print( readIntegerLocal(m.Memory+m.Position, true) ) -- -1
print( readIntegerLocal(m.Memory+m.Position) ) -- 4294967295
m.destroy()
m = nil
Example 2
m = createMemoryStream()
m.Size = 8
m.Position = 0
print("addr: ", m.Memory)
m.writeDword(1)
m.writeDword(-1)
m.Position = 0
print( m.readDword() ) -- 1
print( m.readDword() ) -- 4294967295
m.destroy()
m = nil
Example 3
local m = createMemoryStream()
m.Size = 1024
local hwnd = findWindow("WTWindow", "Game")
local r = executeCodeLocalEx("GetWindowTextA", hwnd, m.Memory, m.Size)
if r ~= 0 then
m.Position = 0
print( readStringLocal(m.Memory , m.Size) ) -- Game
end
m.destroy()
m = nil