Difference between revisions of "Lua:loadTable"
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[[Category:Lua]] | [[Category:Lua]] | ||
| − | '''function''' loadTable(''fileName'', ''merge'' OPTIONAL) | + | '''function''' loadTable(''fileName'', ''merge'' OPTIONAL)<br> |
| − | |||
'''function''' loadTable(''memoryStream'', ''merge'' OPTIONAL, ''ignoreLuaScriptDialog'') | '''function''' loadTable(''memoryStream'', ''merge'' OPTIONAL, ''ignoreLuaScriptDialog'') | ||
Latest revision as of 03:19, 18 April 2018
function loadTable(fileName, merge OPTIONAL)
function loadTable(memoryStream, merge OPTIONAL, ignoreLuaScriptDialog)
Loads a ".CT" or ".CETRAINER". If merge is provided and set to true it will not clear the old table.
Function Parameters[edit]
| Parameter | Type | Description |
|---|---|---|
| fileName | String | The name of the file to be added to the cheat table |
| merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
| Parameter | Type | Description |
|---|---|---|
| memoryStream | MemoryStream | The memory stream to load as a cheat table |
| merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
| ignoreLuaScriptDialog | Boolean |
Examples[edit]
loadTable('SomeGame.CT')
loadTable('SomeGame.CETRAINER')
local stream = createMemoryStream()
stream.loadFromFile('SomeGame.CT')
loadTable(stream)