Difference between revisions of "Lua:loadTable"
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(Created page with 'Category:Lua '''function''' loadTable(''fileName'', ''merge'' OPTIONAL) '''function''' loadTable(''memoryStream'', ''merge'' OPTIONAL, ''ignoreLuaScriptDialog'') Loads a ".…') |
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loadTable('SomeGame.CT') | loadTable('SomeGame.CT') | ||
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| + | <pre> | ||
| + | loadTable('SomeGame.CETRAINER') | ||
</pre> | </pre> | ||
<pre> | <pre> | ||
Revision as of 02:47, 18 April 2018
function loadTable(fileName, merge OPTIONAL)
function loadTable(memoryStream, merge OPTIONAL, ignoreLuaScriptDialog)
Loads a ".CT" or ".CETRAINER". If merge is provided and set to true it will not clear the old table.
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| fileName | String | The name of the file to be added to the cheat table |
| merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
| Parameter | Type | Description |
|---|---|---|
| memoryStream | MemoryStream | The memory stream to load as a cheat table |
| merge | Boolean | If set to true it will merge to current table with the loaded table and not clear the old table. |
| ignoreLuaScriptDialog | Boolean |
Examples
loadTable('SomeGame.CT')
loadTable('SomeGame.CETRAINER')
local stream = createMemoryStream()
stream.loadFromFile('SomeGame.CT')
loadTable(stream)