Difference between revisions of "Lua:createTableFile"
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== Examples == | == Examples == | ||
<pre> | <pre> | ||
| − | + | local file = createTableFile('protected.wav') | |
| − | + | playSound(file) | |
| − | |||
| − | |||
| − | |||
| − | |||
</pre> | </pre> | ||
| + | <pre><nowiki> | ||
| + | local file = createTableFile('protected.wav', [[C:\SomeDirectory\MySounds]]) | ||
| + | playSound(file) | ||
| + | </nowiki></pre> | ||
=== Adding a File === | === Adding a File === | ||
Revision as of 02:23, 18 April 2018
function createTableFile(fileName, filePath OPTIONAL) : TableFile
Creates and adds a new TableFile object representing a file stored with the cheat table. You can retrieve the data as a MemoryStream or save it to disk.
Contents
Function Parameters
| Parameter | Type | Description |
|---|---|---|
| fileName | String | The name of the file to be added to the cheat table |
| filePath | String | The path to the file to be added to the cheat table |
Examples
local file = createTableFile('protected.wav')
playSound(file)
local file = createTableFile('protected.wav', [[C:\SomeDirectory\MySounds]])
playSound(file)
Adding a File
To add a file to your table, open the 'Table' menu and pick 'Add File':
Pick the file and it will be added to the table with the same name and show up as a separate entry below 'Add file' in the 'Table' menu. From that you can rename it, save it out to disk, or delete it:
See also
| Lua |
| Script Engine |

