Difference between revisions of "Lua:Class:WinControl"
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m (moved WinControl to Lua:Class:WinControl) |
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− | ''' | + | [[Category:Lua]] |
− | + | Control '''class''': ('''Inheritance''': ''[[Control]]''->''[[Component]]''->''[[Object]]'') | |
− | + | Base class for windows aware controls. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Methods== | + | == Properties == |
− | + | ||
− | + | ; DoubleBuffered : boolean | |
− | + | : Graphical updates will go to a off screen bitmap which will then be shown on the screen instead of directly to the screen. | |
− | + | : May reduce flickering. | |
− | + | ||
− | + | ; ControlCount : integer | |
− | + | : The number of child controls of this WinControl. | |
− | + | ||
− | + | ; Control[''index''] : Control | |
− | + | : Array to access a child [[Control]]. | |
− | + | ||
− | + | ; OnEnter : function | |
+ | : Function to be called when the WinControl gains focus. | ||
+ | |||
+ | ; OnExit : function | ||
+ | : Function to be called when the WinControl loses focus. | ||
+ | |||
+ | == Methods == | ||
+ | |||
+ | ; getControlCount() : integer | ||
+ | : Returns the number of Controls attached to this class | ||
+ | |||
+ | ; getControl(''index'') : control | ||
+ | : Returns a WinControl class object | ||
+ | |||
+ | ; getControlAtPos(''x'', ''y'') : (integer, integer) | ||
+ | : Gets the [[Control]] at the given x,y position relative to the WinControl's position | ||
+ | |||
+ | ; canFocus() : boolean | ||
+ | : returns true if the object can be focused | ||
+ | |||
+ | ; focused() : boolean | ||
+ | : returns boolean true when focused | ||
+ | |||
+ | ; setFocus() | ||
+ | : tries to set keyboard focus to the object. | ||
+ | |||
+ | ; setShape(''region'') | ||
+ | : Sets the region object as the new shape for this WinControl. | ||
+ | |||
+ | ; setShape(''bitmap'') | ||
+ | : Sets the Bitmap object as the new shape for this WinControl. | ||
+ | |||
+ | ; setOnEnter(''function'') | ||
+ | : Sets an 'onEnter' event. (Triggered on focus enter) | ||
+ | |||
+ | ; getOnEnter() : function | ||
+ | : Returns the 'onEnter' event. | ||
+ | |||
+ | ; setOnExit(''function'') | ||
+ | : Sets an 'onExit' event. (Triggered on lost focus) | ||
+ | |||
+ | ; getOnExit() : function | ||
+ | : Returns the 'onExit' event. | ||
+ | |||
+ | == See also == | ||
+ | * [[Lua]] | ||
+ | * [[Help_File:Script engine|Script engine]] | ||
+ | |||
+ | === Related Functions === | ||
+ | * [[createClass]] | ||
+ | * [[inheritsFromObject]] | ||
+ | * [[inheritsFromComponent]] | ||
+ | * [[inheritsFromControl]] | ||
+ | * [[inheritsFromWinControl]] | ||
+ | |||
+ | === Related Classes === | ||
+ | * [[Object]] | ||
+ | * [[Control]] | ||
+ | * [[Component]] | ||
+ | * [[Application]] | ||
+ | * [[Form]] |
Latest revision as of 01:15, 25 January 2018
Control class: (Inheritance: Control->Component->Object)
Base class for windows aware controls.
Properties[edit]
- DoubleBuffered : boolean
- Graphical updates will go to a off screen bitmap which will then be shown on the screen instead of directly to the screen.
- May reduce flickering.
- ControlCount : integer
- The number of child controls of this WinControl.
- Control[index] : Control
- Array to access a child Control.
- OnEnter : function
- Function to be called when the WinControl gains focus.
- OnExit : function
- Function to be called when the WinControl loses focus.
Methods[edit]
- getControlCount() : integer
- Returns the number of Controls attached to this class
- getControl(index) : control
- Returns a WinControl class object
- getControlAtPos(x, y) : (integer, integer)
- Gets the Control at the given x,y position relative to the WinControl's position
- canFocus() : boolean
- returns true if the object can be focused
- focused() : boolean
- returns boolean true when focused
- setFocus()
- tries to set keyboard focus to the object.
- setShape(region)
- Sets the region object as the new shape for this WinControl.
- setShape(bitmap)
- Sets the Bitmap object as the new shape for this WinControl.
- setOnEnter(function)
- Sets an 'onEnter' event. (Triggered on focus enter)
- getOnEnter() : function
- Returns the 'onEnter' event.
- setOnExit(function)
- Sets an 'onExit' event. (Triggered on lost focus)
- getOnExit() : function
- Returns the 'onExit' event.