Difference between revisions of "Lua:playSound"
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m (moved playSound to Lua:playSound) |
(→Related Functions) |
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=== Related Functions === | === Related Functions === | ||
− | * [[findTableFile]] | + | * [[Lua:findTableFile|findTableFile]] |
− | * [[Stream]] | + | |
− | * [[FileStream]] | + | === Related Classes === |
− | * [[MemoryStream]] | + | * [[Lua:Class:Stream|Stream]] |
+ | * [[Lua:Class:FileStream|FileStream]] | ||
+ | * [[Lua:Class:MemoryStream|MemoryStream]] |
Revision as of 00:54, 25 January 2018
function playSound(stream, waittilldone)
function playSound(tablefile, waittilldone)
Plays a sound file
Contents
Function Parameters
Parameter | Type | Description |
---|---|---|
stream | Stream | A Stream object, can be MemoryStream or FileStream |
tablefile | TableFile | A TableFile object, a file added and stored in the cheat table |
waittilldone | Boolean | If true, the next LUA instruction will not execute until the sound is done playing |
Samples
Calling from LUA
playSound(findTableFile('protected.wav'))
Calling from an AA Script:
[enable] luacall(playSound(findTableFile('protected.wav'))) globals+1034: dd 1 [disable] luacall(playSound(findTableFile('cleared.wav'))) globals+1034: dd 2
Creating Files
I am unsure of the formats supported, but using Audacity worked for me. I recorded my microphone and selected just the portion I wanted, then used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'.