Difference between revisions of "Lua:playSound"
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dd 2 | dd 2 | ||
</pre> | </pre> | ||
+ | |||
+ | ===Creating Files=== | ||
+ | I am unsure of the formats supported, but using [http://audacityteam.org/ Audacity] | ||
+ | worked for me. I recorded my microphone and selected just the portion I wanted, then | ||
+ | used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'. | ||
== See also == | == See also == |
Revision as of 00:52, 23 December 2015
function playSound(stream, waittilldone)
function playSound(tablefile, waittilldone)
Plays a sound file
Function Parameters
Parameter | Type | Description |
---|---|---|
stream | Stream | A Stream object, can be MemoryStream or FileStream |
tablefile | TableFile | A TableFile object, a file added and stored in the cheat table |
waittilldone | Boolean | If true, the next LUA instruction will not execute until the sound is done playing |
Samples
Calling from LUA
playSound(findTableFile('protected.wav'))
Calling from an AA Script:
[enable] luacall(playSound(findTableFile('protected.wav'))) globals+1034: dd 1 [disable] luacall(playSound(findTableFile('cleared.wav'))) globals+1034: dd 2
Creating Files
I am unsure of the formats supported, but using Audacity worked for me. I recorded my microphone and selected just the portion I wanted, then used "File->Export Selected Audio" to export it as 'WAV (Microsoft) signed 16-bit PCM'.