Difference between revisions of "Lua:playSound"
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(Created page with ''''function''' playSound(''stream'', ''waittilldone'') '''function''' playSound(''tablefile'', ''waittilldone'') Plays a sound file ===Function Parameters=== {|width="85%" cell…') |
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− | + | '''function''' playSound(''stream'', ''waittilldone'') | |
+ | '''function''' playSound(''tablefile'', ''waittilldone'') | ||
+ | |||
+ | Plays a sound file | ||
+ | |||
+ | ===Function Parameters=== | ||
+ | {|width="85%" cellpadding="10%" cellpadding="5%" cellspacing="0" border="0" | ||
+ | !align="left"|Parameter | ||
+ | !align="left"|Type | ||
+ | !style="width: 60%;background-color:white;" align="left"|Description | ||
+ | |- | ||
+ | |stream | ||
+ | |[[Stream]] | ||
+ | |A Stream object, can be [[MemoryStream]] or [[FileStream]] | ||
+ | |- | ||
+ | |tablefile | ||
+ | |[[TableFile]] | ||
+ | |A [[TableFile]] object, a file added and stored in the cheat table | ||
+ | |- | ||
+ | |waittilldone | ||
+ | |Boolean | ||
+ | |If true, the next LUA instruction will not execute until the sound is done playing | ||
+ | |} | ||
+ | |||
+ | ===Samples=== | ||
+ | |||
+ | Calling from LUA | ||
+ | |||
+ | <pre>playSound(findTableFile('protected.wav'))</pre> | ||
+ | |||
+ | Calling from an AA Script: | ||
+ | |||
+ | <pre>[enable] | ||
+ | luacall(playSound(findTableFile('protected.wav'))) | ||
+ | globals+1034: | ||
+ | dd 1 | ||
+ | |||
+ | [disable] | ||
+ | luacall(playSound(findTableFile('cleared.wav'))) | ||
+ | globals+1034: | ||
+ | dd 2 | ||
+ | </pre> | ||
+ | |||
+ | == See also == | ||
+ | * [[findTableFile]] | ||
+ | * [[Stream]] | ||
+ | * [[FileStream]] | ||
+ | * [[MemoryStream]] |
Revision as of 00:36, 23 December 2015
function playSound(stream, waittilldone) function playSound(tablefile, waittilldone)
Plays a sound file
Function Parameters
Parameter | Type | Description |
---|---|---|
stream | Stream | A Stream object, can be MemoryStream or FileStream |
tablefile | TableFile | A TableFile object, a file added and stored in the cheat table |
waittilldone | Boolean | If true, the next LUA instruction will not execute until the sound is done playing |
Samples
Calling from LUA
playSound(findTableFile('protected.wav'))
Calling from an AA Script:
[enable] luacall(playSound(findTableFile('protected.wav'))) globals+1034: dd 1 [disable] luacall(playSound(findTableFile('cleared.wav'))) globals+1034: dd 2