Lua:autoAssemble
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				function autoAssemble(AutoAssemblerScript, TargetSelf OPTIONAL, DisableInfo OPTIONAL) : nil,errorstring - boolean, table
function autoAssemble(AutoAssemblerScript, DisableInfo OPTIONAL) : nil,errorstring - boolean, table
runs the auto assembler with the given text. Returns true on success, with as secondary a table you can use when disabling (if TargetSelf is set it will assemble into Cheat Engine itself). If DisableInfo is provided the [Disable] section will be handled.
Tip: Use '[[ ]]' or '[==[ ]==]' quotes for multiline script.
Function Parameters[edit]
| Parameter | Type | Description | 
|---|---|---|
| AutoAssemblerScript | string | The script to run with Cheat Engine's auto assembler | 
| TargetSelf | boolean | If set it will assemble into Cheat Engine itself | 
| DisableInfo | boolean | If provided the [Disable] section will be handled | 
| Parameter | Type | Description | 
|---|---|---|
| AutoAssemblerScript | string | The script to run with Cheat Engine's auto assembler | 
| DisableInfo | boolean | If provided the [Disable] section will be handled | 
Examples[edit]
  autoAssemble("{$lua}\n print('Printed Form Auto Assembler Script!')")
  local scriptStr = [[
    alloc(memExample)
    label(returnHere)
    memExample:
      mov eax,123
      jmp returnHere
     
    00400500:
      jmp memExample
      returnHere:
 ]]
  if autoAssemble(scriptStr) then
    print('The auto assembler script was successful.')
  else
    print('There was an error with the auto assembler script.')
  end
  local scriptStr = [==[
    alloc(memExample)
    label(returnHere)
     
    memExample:
      mov eax,123
      jmp returnHere
     
    00400500:
      jmp memExample
      returnHere:
  ]==]
  ---- Enable script
  local enabledOk, disableInfo = autoAssemble(scriptStr)
  if enabledOk then
    print('The auto assembler script was enabled successfully.')
  else
    print('There was an error enabling the auto assembler script.')
  end
  ---- Disable script
  local disabledOk = autoAssemble(scriptStr, disableInfo)
  if disabledOk then
    disableInfo = nil
    print('The auto assembler script was disabled successfully.')
  else
    print('There was an error disabling the auto assembler script.')
  end
  local scriptStr = [[
    alloc(memExample2)
    memExample2:
      dd (float)364.12458729
      dd (float)12.65594753
      dd (float)50.75331054
      dd 0
      // player base
      dq 0
      // map base
      dq 0
  ]]
 
  if not autoAssemble(scriptStr, true) then
    return 1, 'There was an error with the auto assembler script.'
  endSee also[edit]
Related Functions[edit]
- autoAssembleCheck
- AOBScan
- disassemble
- getInstructionSize
- getPreviousOpcode
- allocateSharedMemory
- mapMemory
- unmapMemory
- readBytes
- readPointer
- writeBytes
- readBytesLocal
- readPointerLocal
- writeBytesLocal
- wordToByteTable
- dwordToByteTable
- qwordToByteTable
- floatToByteTable
- doubleToByteTable
- stringToByteTable
- wideStringToByteTable
- byteTableToWord
- byteTableToDword
- byteTableToQword
- byteTableToFloat
- byteTableToDouble
- byteTableToString
- byteTableToWideString

