Difference between revisions of "Template:Asm:LoadPtrsFromDissectToRegisters"

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''sometimes you find valid compare points under pointers'', ''but how to use pointers from dissect data / structures?''.
 
''sometimes you find valid compare points under pointers'', ''but how to use pointers from dissect data / structures?''.
  
''say: mov [ebx+04],eax is writing to your health address as well as your enemy, in dissect d/s CE shows at offset '54' there is a pointer.'' and when expanding that pointer, shows at offset '10' there is a value we can build our compare at.
+
''say: mov [ebx+04],eax is writing to your health address as well as your enemy, in dissect d/s CE shows at offset '54' there is a pointer.'' and when expanding that pointer, shows at offset '10' there is a value we can build our compare on.
  
 
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<code style="background:#FFFFFF">

Latest revision as of 11:15, 4 February 2018


Load Pointers From Dissect Data / Structures[edit]

sometimes you find valid compare points under pointers, but how to use pointers from dissect data / structures?.

say: mov [ebx+04],eax is writing to your health address as well as your enemy, in dissect d/s CE shows at offset '54' there is a pointer. and when expanding that pointer, shows at offset '10' there is a value we can build our compare on.

[enable]


aobscan(symbol,01 23 45 67 89 AB CD EF)

alloc(newmem,$1000)

registersymbol(symbol)


label(originalcode)

label(exit)


newmem:

push eax

mov eax,[ebx+54] // moving the pointer into eax

cmp byte ptr [eax+10],01 // comparing pointer address + 10 with value of '1' which stands for player team

pop eax

jz exit


originalcode:

mov [ebx+04],eax

jmp exit


symbol:

jmp newmem

nop


exit:


[disable]


dealloc(newmem)


symbol:

mov [ebx+04],eax


unregistersymbol(symbol)